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(+1)

I would prefer the aim controls with the mouse instead of WASD. Was it intended to use WASD to make it harder?

Thank you for the feedback! It wasn't necessary to make it harder but instead to limit the character's movements and give it more potential in the level design. Having only 8 directions forces the player to think of a path toward the goal instead of just clicking where they want to go, especially in the first few levels. 

I was also thinking limiting the movements to 8 directions adds a bit of consistency in the context of speedrunning. You could argue it's a good or bad thing, but I prefer that to resetting a run because I clicked a couple pixels too far in a direction (I hate speedrunning point and click games haha 😅)