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iMauri-music

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A member registered Feb 16, 2026 · View creator page →

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Thank you so much! 😊
Yes, there are more carrots later! If you got stuck at the beginning, try using the action button near the mailbox after collecting the first carrot. Hope you'll continue your journey! 🎑🐰

https://imauri-music.itch.io/loop-top 🎑🐰

Ah I see 🙂 that’s a really interesting choice, it fits the vibe. Thanks for sharing and thanks for the game!

I tried your game 🙂
It’s quite challenging, built around a lot of tension and trial-and-error, where you’re constantly unsure which platforms will move or trap you. It creates a very punishing experience at times.

What stood out to me the most was the atmosphere. The music really changed the experience for me, I kept playing longer than I expected just because of that mood it created. It gave the game a kind of emotional weight that I wasn’t expecting from a minimal setup.

Good luck with the jam!

Fun and simple core loop, I enjoyed the climbing + shooting mechanic. 🙂
The enemy gallery is a great idea and adds nice progression.
Here’s my score 😅



Good luck with the jam!

Nice idea to let players choose between mobile and PC from the start. 🙂
I played on mobile and struggled with the controls, especially the double jump. The character is small enough that my finger sometimes covered it, which made some sections difficult to navigate.
Good luck with the jam!

Harder than I expected 😅 I didn't get very far, but thanks for sharing it. Good luck in the jam!

Hey buddy! I really enjoyed your game 🙂 The whole Super Mario World vibe felt very nostalgic and charming, and the movement/gameplay was surprisingly smooth and satisfying. The dash mechanic and the moving platforms activated by shooting them were really fun to figure out!

I also liked the weird surreal energy of the game 😄 I accidentally managed to access the locked levels and even reached the ending with the giant eagle and the music playing in the void haha. It honestly felt strangely atmospheric.

There are a few bugs here and there (especially in the level selection and the frog level), but considering this was made entirely on mobile by one person, that’s seriously impressive. Respect for pulling this off!

Good job overall, and thanks again for trying my game too 🙂

Hey buddy, thank you so much for the detailed feedback 🙂 Really happy you enjoyed the Game Boy style, the music and the overall atmosphere!

And yes, you're absolutely right about the collisions and the lack of clarity in some parts. Funny thing is... the lights actually work as a weird hidden counter too 😅 For example, carrots give you two lights, but I probably got a bit too cryptic with the visual language haha.

The HUD suggestion definitely makes sense, and I also like the countdown timer idea. Thanks again for taking the time to write such honest feedback 🙂

I’ll gladly try your game too! Respect for making it entirely on mobile by yourself.

Thanks a lot 🙂

Glad you enjoyed the weird vibe 😄🫪

Thank you so much, this honestly means a lot to me 🙂

I spent a huge amount of time trying to create a very specific atmosphere through the art, lighting and music, so reading this really makes me happy.

And yes, I definitely want to keep exploring and improving this style in future projects 🎑

Thank you so much for playing and for the detailed feedback 🙂
Really glad you liked the art style!
Yes, all the assets are hand-drawn by me, then processed digitally 🙂

Thank you so much for playing and commenting 🙂
I think you’re probably right. Communication and clarity are my biggest boss fights as a developer.
I’d genuinely love to know what you expected to happen in the first moments of the game.

Thank you so much for streaming my game! 🙂 Hearing you laugh while playing genuinely made my day.  And I'm glad you noticed the musical notes… they sometimes decide to stay a little longer than expected 😅🫂 

Thanks again for the kind words!

Thank you so much!

“Experimental” is probably the right word 😅
The boss fight isn’t rhythm-based, but I really like that you tried to follow the music, that actually tells me a lot about how players read the game.

I’m still learning how to communicate the gameplay better, so feedback like this helps a lot.

Really happy you enjoyed the story, visuals and sound!

Thank you for trying it and for the feedback 🙂

You're not alone, a few players felt a bit lost at first. The idea is to explore and experiment rather than follow clear instructions, but I’m realizing I might have made it too unclear 😅

I really appreciate you giving it a shot (and the kind words about visuals and music)!

Thank you so much! I'm really happy you liked the visuals 🙂

Yes, there are 3 different endings. Some of them are a bit harder to discover, so you might not see all of them on a first playthrough.

I intentionally kept it a little mysterious, but maybe too mysterious 😅
I'm learning that sometimes players appreciate small hints!

Thanks again for playing and for the kind words!

Played this on mobile 🙂

At first I thought it was a simple 2D comic-style game, but then it suddenly transformed into something completely different. The 360° view in space really surprised me, I couldn’t continue because keyboard arrows were required, but the idea feels very interesting and unique.

I also liked the music atmosphere. The tribal sound against the blue-purple space worked well for me, and the loop restart didn’t feel distracting.

Curious to try the full experience later on desktop!

At first I thought the win condition was to collect as much alcohol as possible, like Bender 🤖, so I had fun trying to lose and exploring the different destinations.

I really liked the drunk movement 🫠

Adding some music and sound effects could make each destination feel even more unique, just like you did with the visuals.

PS: I played on mobile and it works quite well, dragging the player to move feels good ✌️

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Thanks again for the thoughtful feedback 🙂

You’re right, I’ll clarify the description so the cassette system is easier to understand.

The colours do have gameplay differences, but some of their effects only become noticeable once a run goes a bit further or reaches certain endings. Part of it is intentionally mysterious so players can piece things together over multiple runs 🙂

And a small tip from a fellow player: don’t ignore the green tapes 😉

Thank you so much for playing and for the kind words about the music and art, it really means a lot 🙂

Yes, the jam build already includes 3 different endings. Each run can lead somewhere different depending on the cassette you are given during the playthrough.

About the exit button: you understood correctly! There is a fake/broken ending… but it seems it may have broken a little too well 😅 I’m investigating that.

I'm really curious, which ending did you get?

If you played on Wavedash, there should also be an anonymous leaderboard there based on completion time.

Thanks again for playing and for reporting this 🙏

I liked the contrast between the general visuals and the special letters, it created a nice little twist the first time they appeared. The battle music with the strings worked really well 🙂

I’m actually really curious about your game, especially since I’m a drummer myself.
Unfortunately I can’t run it on my devices right now, so I couldn’t properly try it yet, but I’ve been following your updates and I love seeing your first jam journey.
Hope I’ll get the chance to play it soon!

Thanks for playing! The main control is mouse click: click to jump and click in air to shoot. I probably should make that clearer for PC players 🙂

 

Really nice game! The soft 3D style and the space atmosphere work very well together.

At first I struggled a bit to recognize which terrain contained the amber, the color difference felt a little subtle, but once I understood it, I made good progress and had fun exploring.

I played on mobile, so I couldn’t use right-click to reposition objects, which made placement slightly harder, but the core mechanic feels very solid and well designed.

I missed having background music; however, the broken wind/interference sound creates an interesting mood. Some sound effects felt a bit sharp compared to the dreamy atmosphere, but overall the experience was engaging.

Well done!

One of the best songs I’ve heard so far, it really pulled me into the atmosphere. Great job!

Great work, the music fits perfectly with the atmosphere and the game’s rhythm. It really flows 🙂
Just a small impression: after a while the visual pulses felt slightly out of sync with the beat, especially after death.

Great concept and mechanics! The coin tapping sound is super satisfying. I expected an engine sound when starting and maybe some background music, but I still had fun playing it. 🙂


Thanks a lot! I'm really happy you liked the music 🙂📻


That “glitch” is actually intentional 😄 I made the background scroll faster while holding click to make it feel like you're sprinting, even though there's no real speed boost.


You officially discovered the fake glitch!🤖⏩


Great idea and mechanics! The controls feel really good and work perfectly on mobile.

I even tried doing some tricks by quickly rotating and hooking onto the gears, no frame lag at all (even if my tricks were not very successful 😅).

I probably spent most of my time just dancing with the mechanical arm 🕺 The musical beat is irresistible 🤩


Small note: after playing for a while, the music loop sometimes restarts a bit abruptly. It didn’t really bother me, but I thought it might be useful feedback 🙂


This is my second game jam. A few months ago I didn’t even know what game jams were.

It’s really hard. Congratulations to everyone who made it to the end, and also to those who couldn’t upload their build in time.

The middle part is the hardest: the idea exists, but it doesn’t work yet. Keeping going at that moment is the heaviest step.

During the voting period, kindness and thoughtful comments from other people give us the strength to continue.

For me, this is what winning really means.

🫂

I watched it like a little animated cartoon and I got really curious, trying to understand what was happening all the way through.

I think I reached the moment where the insect takes the gear and the scene turns into you becoming the gear itself, it felt like I was meant to control it at that point.

There’s also a very particular atmosphere in the game. I noticed how the human characters are often shown facing away, which creates a strange and intriguing feeling, almost like something is intentionally being withheld.

Still, I really liked the mixed visual style. The music loop is very well done, and the sound design is tasty and satisfying.

One thing I really appreciated is how some sounds feel intentionally connected, like when a character types on the keyboard it uses the same sound as the insect walking around. It felt like a deliberate choice, especially since the insect becomes kind of the focus in the next moment. The keyboard sound had a nice ASMR-like PC feel to it 🙂

Overall, very interesting experience!

Thank you so much! I really appreciate it 🫂

I actually struggled a bit with the overall darkness at the beginning, so it’s really nice to hear that the colors and lighting still come through well 🙂

Thanks again for playing and taking the time to comment!

Thank you so much, it really means a lot to me that the music came through 🫂 I care about it a lot.

The idea about the boss throwing crates to cancel yours is amazing, I’ll definitely add it in the next update I’m working on right now 🤩

Yes, the transition is intentional, a kind of “broken slow-motion” effect, but you’re absolutely right, I’ll work on making it clearer. Glad you noticed it 🙂

You’ve actually reached ending 1/3 👀 If you feel like replaying it on Wavedash, there’s also a leaderboard. I didn’t manage to fully integrate it visually in the game, but your time is still recorded with a random nickname 🙂

Thanks again for the feedback, it’s truly appreciated!

Great idea! I replayed it even with the bug near the second enemy 🙂 I really liked the concept. I would enjoy a bit more music and slightly fewer sound effects, but the rhythm is still easy to follow. Well done!

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I like the smooth animations, nice style 🟩

Fantastic artwork, I love the animations and drawings, Great work! 🫡

Nice vibes! Even playing on mobile I made it to level 2 😅 The mechanics felt fun, and I loved the death explosion 🙂

Thank you! I'm really happy you noticed those particles, I made them by hand so it means a lot 🤖🎵
I checked your project page too, I love the drum idea and the low-poly setup!  \m/.🙂

Your friend deserves a gift 🙂