Thank you so much for playing and commenting 🙂 I think you’re probably right. Communication and clarity are my biggest boss fights as a developer. I’d genuinely love to know what you expected to happen in the first moments of the game.
Honestly, I expecting a bad platformer at first because controls didn't seem all that great, the design was cool but sluggish. But I was wrong, cause it was not an ordinary platformer, I realized it soon after when the landscape began to transform.