Can someone tell the judges to play my game on mobile? I made the game entirely on mobile so it's a bit buggy on PC, like the audio bug and animation bug.
Bl0ck head
Creator of
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it's a neatly designed game, though I feel like the theme to the top doesn't sit here well I believe, you gotta realize that to the top doesn't me the top is just the end or a completion. Otherwise anyone can make a level based game and say a UFO takes the character away in the end and the guy says it's to the top cuz of that. I know it's not that little here but it's similar in a way. Here's a better way to explain it. To the top isn't just the end, it's the friends we made along the way. But you still did a nice job, nicely done. The gameplay is nice and mechanic is quite unique. I'll love to play it when it get mobile controls.
The concept is really neat, I like it, the gameplay was good and the game has much of exploratory potential, you can finish the game in about two minutes but that's not all there is about a game, it about what more you can expect from it and it does that damn well, great music, great art style, I love it. Nice job! I'll love to play it on mobile when the controls drop.
Good platformer but what exactly would you do if a person missed a jump but was at the checkpoint just earlier right above? You should fix that by conditioning the player's... Err... Baby's Y coordinates to be whenever less than checkpoint, it respawns him at the checkpoints. It's a common mistake in platformers. The flip in the end was good. Hope it gets mobile controls soon. Good Game XD!
Me too. Just rate more bro. I've rated over a hundred. If you have half as much as you rate, just rate more to make it remain at that ratio. All the time I rated games, I had half as much as I rated. I didn't even ask them to rate for me in their comment sections. Don't be disappointed that you have half. If you have half, I have less. 114 reviewed, 66 rated.
It's actually a fairly all-rounded game, the minigames are good, audio is good, graphics are decent and it's all well polished. Though it actually takes quite a bit of time until you actually get to the gameplay which I don't hate but some might really get bored cause of it. It's actually a really good game. Please do add mobile controls in the future, I'll like to play too. Well done!
Have you tried To The Bottom yet, if not you're missing out on some 'infuriatingly funny' moments
We have 6 chose ones so far who have beaten the game
WatsonZzz(Yzheng) (Creator of the game 'Topia')
Shantanu9e9 (Creator of the game 'Rock up')
Planet with a ring(Astro90041) (Creator of the game 'Market space')
Topaz (Creator of the game 'Save Kitt')
CubesGames(Cube) (Creator of the game 'Jenni's tower trouble')
Jesus(Jesus Christ)
I'll update the post as I get more players who beat it, just give me screenshot of the last image. In my game's comment section/post it here!
Good luck, players!
Here's the link:- https://itch.io/jam/gdevelop-big-game-jam-9/rate/4598932
Oh boy the game's great but I have to say one thing where you lost a bit of potential, you should have made use of the skate board for some mechanic it would have been way more fun but that's just a personal opinion. This is already a great attempt at rounding all aspects of game development. Nice Job!
I like the puzzles but they're quite repetitive and don't entirely use the potential of the engine, you gotta create stuff that is unique to you. Kinda follow the FAAFO principle with the game engine, play with it a little and you'll learn through the enjoyment how creative these puzzles can be. But that's besides the point, for a first game, this is a decently nice start, Great job!
it's actually a really nice bullet hell concept. But since it's procedurally generated it has some issues regarding the objects that spawn, and that is sometimes they completely surround you, add items and stuff that let's you counter stuff like that and polish it a little and the game will truly shine. Nice Job!
it's a very Unique game, it's well polished and well executed too! Nice job! I like predicting how probabilities climb and it gives me a dopamine rush. If I had to say one thing then that would be that we aren't exactly sure why we need to do stuff like rest. As in its not visually obvious. You can add that not having rest property slowly decreases your ranks gained and increases your rank losses every time you take any action instead of rest. But that's just my personal opinion. You nailed it regardless!
It's not my language but i certainly enjoyed it. Its a fun game, needs a bit of polishing and a few new mechanics that check for stamps or if it's corrupted or if it's from a spy, it will make the game much more intense and challenging. But that's just a personal opinion! It's a game well done! Nice Job!
Okay look, Good game, the puzzles are quite nice, but i think you didn't playtest the mobile controls, and the mistake you did there was a pretty basic one. You know in mobile shooter games, when you touch it's joystick in the left, screen movement is in the right? you just didn't do that and now both are both. thus, any mobile player can't control both of the things at the time. it's pretty easy to fix, just some UI screen proportion shenanigans. and after that bug's fixed, your game will be playable on mobile too. you did a fabulous job at creating the content. I love the puzzles. just some polishing and it will be a great game on my list. Nice Job!
You've got the core gameplay loop, a good music and polished graphics. you have all of it to design what we call a template. Usually for a gamejam, a template can only secure you good positions as it's entirely just concepts. now you gotta work your way and create more stuff for the game. since you game is endless generation, try making a health bar and poisonous clouds, bouncy clouds, stick clouds, clouds that disappear soon after. There much room for customisation. As it stands, the game is good, but it is just one word away from great and that word makes worlds of distance. "Content." I'll add the game to collection and will wait to see what you keep up you sleeves for the future. Well done, it was a nice gaming experience!
I kinda tried to mimic Charlie-chaplin's style on that one. No sound, just music comedy. I could have added sounds but just chose not to as I thought it would be more funnier.especially when the sound stopped as one falls down XD. And the beginning one's are hard cause it's to build fear. That if you fall from 2, it's your doom. Thanks for playing :D
