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IMaser

35
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A member registered Apr 22, 2021 · View creator page →

Creator of

Recent community posts

Hello, thanks a lot for the extensive feedback. Yes the other Member was the Composer

You can softlock yourself right at the begining by throwing the cube through the gate XD

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Really good game. Dont exactly know how this fits the Cross Paths Theme XD but it was a very clever Design to make a puzzle game around Checkpoints. Well done!

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Yeah i didnt get the checkpoints to work enough and since its just a painfull grind it was best to allow everyone to see what there is. XD

Thanks for playing c:

Nice game, especially great graphics, love how you approached the 2 Buttons design

Simple game, looks nice but isnt challaging. I assume you struggled with the theme just as much as i did XD

Eyo, i texted you on Discord

Yeah i know about these issues, we worked with little time. An explanation is in the Description. The Enemys dont move since this is a two player game

Overall ok.

The Gameplay is very simple, the Weapons arent too different mechanically, and it felt more like going through a cycle than random chance.  Art and Music was nice.

Overall to improve: Change the weapons to differentiate more. Have the Shotgun knock the Player back, add Bulletspray to the Machine Rifle, Spray to the Shotgun.

The game itself is very simple. It could ve worked as a fun little endless minigame, however, the Spikes spawned into me 3 times, so i died not because of my Failure but bad luck, which is very frustrating.

The Art looks very impressive, shaders models etc all are great, and the music fits well to the visual athmosphere.

While the concept is very simple, the implementation of the Theme works quite well.

The Towers are interessting and look amazing,  despite the Rather simple look.

Sound design is nice too.

However, playing the easiest difficulty got a bit boring, a way to speed spawns up would be cool.The Highest difficulty is a lot more fun however.

What you could ve changed would be allowing the Player to move the Camera, at least tilt it to look straight down. In the desert map as an example, far up are the good tower spots, but trying to build behind large towers like the Boster becomes a bit inconvinient.

Obviuosly the game becomes a bit boring after a while, since you soon reach a deathbox through which no enemy can pass, but tbh i dont have too many ideas how to fix this. What i would ve tried is making towers even rarer (by decreasing the money gained on kill) so the players have to Move towers around and cant lean back.

Concluding: 7/10

Fun game, however, my character got of center somehow.

The Movement is interessting, but once the enemys are dead getting to the End gets annoying. Maybe making it auto next level once the Player killed all enemys would help.

Very good game. The concept is cool and the art looks just amazing

Cool idea but pretty soon the player becomes an abolute god releasing flaming napalm on his enemys. Id say thats a "slight" balancing problem

Great idea, but the variation of how wasd affects the other planets feels random. 

Cool idea but at the first jump the caracter gets stuck in the roof. 

Cool game. I really liked the small puzzles

cool concept but nothing really to play

Fun minigame. I think a few obstacles would make it even more interessting as only catching the cow gets repetetive after a while.

Really cool idea. Its a bit confusing to see when blocks are not supported, and i dont get what tnt does, but this game is fun

The game looks cool but its just not explained and i dont get what exactly im supposed to do? 

Cool idea. It would ge cool if movement of the drones wasnt so restricted and if the enemys were more interesting to fight ( Movement etc.) 

Cool game idea but it doesnt really work. Its unclear what to do and the enemys are way to buggy. Well happens

Nice small game. The visuals are interesting and the concept works well. Would be cool if you made more levels, but this is a game jam after all c:

Nice small game. Good concept, it would need a tutorial but i figured it out eventually

Overall quite nice ,but just too hard for me. In the tutorial it took me quite some time to realise that enter means interact with both red and green, the door lock confused me... Otherwise quite nice

Overall a really fun and cool game. I wasnt able to beat that nearly all red level i think 12, but all the others were really fun and the simple consept is great. I also liked the artstyle

As i said in another comment: "I like to call my Artstyle "I cant model and what the f**k are Materials?" so its basicly just basic models with a few uniform colors. Like LowPoly but with more Poly"

Im happy you enjoyed the tutorial. Getting a tutorial done thats both good and easy to make was a bit hard, but i like my result.

>Oh and I found that I can cheese some obstacles by putting the rumba on the far left or right, made me feel smart and enjoy it even more.

This was obviously intended c;

Not bad not bad. I especially enjoied the Art and the music, while the gameplay was quite fun. The bad bit is that sometimes the Animals got stuck on the borders and were just frustrating to get out/having to start over. Otherwise nice

The game looks and sounds quite nice, its a shame you were only able to make 2 Levels. Overall great game but the Music stops for some reason. Would be nice if it looped. Otherwise nice simple consept c:

Good idea. I didnt thought of adding automatic camera movement but my idea was that the play can look ahead

Thanks for playing my game.

Overall cool idea. Its an fun little minigame. Sadly it isnt too much fun. The main problem is that you can just stay in either the top or the bottom to outplay the game. Maybe some code that puts the obstacles where the Bots are could make this game more interessting. 

Thanks a lot m8. I like to call my Artstyle "I cant model and what the f**k are Materials?" so its basicly just basic models with a few uniform colors. Like LowPoly but with more Poly

> its a bit on the harder side
I made all 3 Levels in less than 3 hours and was "done" with the levels 2 hours before the jam ended. Im afraid that i wasnt able to really playtest any of them, so i just focused on getting it done.
Thanks for the information about the plugin. Im very new to game dev so yeah i guess its a beginners mistake c:.
Thanks for playing it and reviewing it

Thanks i hope you will enjoy it