I hope the audio wasnt too loud, its hard to set the volume well XD.
Yeah i feared the Parkour would be too hard, i toned it down a bit but i guess im just to used to hard stuff.
Thanks a lot for playing my game C:
The Game looks great first of, liked the idea, altough it of course would ve been cool to have more variaty in the game (But we all know there simply was no time for that) . For some reason the Web version lagged for me, and in the windows version the Fuel bar isnt visible.
Nice game none the less, good job C:
Overall ok.
The Gameplay is very simple, the Weapons arent too different mechanically, and it felt more like going through a cycle than random chance. Art and Music was nice.
Overall to improve: Change the weapons to differentiate more. Have the Shotgun knock the Player back, add Bulletspray to the Machine Rifle, Spray to the Shotgun.
The game itself is very simple. It could ve worked as a fun little endless minigame, however, the Spikes spawned into me 3 times, so i died not because of my Failure but bad luck, which is very frustrating.
The Art looks very impressive, shaders models etc all are great, and the music fits well to the visual athmosphere.
While the concept is very simple, the implementation of the Theme works quite well.
The Towers are interessting and look amazing, despite the Rather simple look.
Sound design is nice too.
However, playing the easiest difficulty got a bit boring, a way to speed spawns up would be cool.The Highest difficulty is a lot more fun however.
What you could ve changed would be allowing the Player to move the Camera, at least tilt it to look straight down. In the desert map as an example, far up are the good tower spots, but trying to build behind large towers like the Boster becomes a bit inconvinient.
Obviuosly the game becomes a bit boring after a while, since you soon reach a deathbox through which no enemy can pass, but tbh i dont have too many ideas how to fix this. What i would ve tried is making towers even rarer (by decreasing the money gained on kill) so the players have to Move towers around and cant lean back.
Concluding: 7/10
As i said in another comment: "I like to call my Artstyle "I cant model and what the f**k are Materials?" so its basicly just basic models with a few uniform colors. Like LowPoly but with more Poly"
Im happy you enjoyed the tutorial. Getting a tutorial done thats both good and easy to make was a bit hard, but i like my result.
>Oh and I found that I can cheese some obstacles by putting the rumba on the far left or right, made me feel smart and enjoy it even more.
This was obviously intended c;