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Rumba Testing Facility - Lab Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3432 | 2.357 | 3.333 |
Fun | #3707 | 2.121 | 3.000 |
Overall | #3811 | 2.226 | 3.148 |
Originality | #4132 | 2.200 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The two "Rumbas" (Characters) The Player controles are moved with the same keys. So their Movement is joined togeter
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool game. I had fun playing it
Very nice game, graphics is a bit rough but it's impressive that you did that alone in 2 days.
Very good introduction for the controls, "orange = death" simple but very clear, loved it!
Oh and I found that I can cheese some obstacles by putting the rumba on the far left or right, made me feel smart and enjoy it even more.
As i said in another comment: "I like to call my Artstyle "I cant model and what the f**k are Materials?" so its basicly just basic models with a few uniform colors. Like LowPoly but with more Poly"
Im happy you enjoyed the tutorial. Getting a tutorial done thats both good and easy to make was a bit hard, but i like my result.
>Oh and I found that I can cheese some obstacles by putting the rumba on the far left or right, made me feel smart and enjoy it even more.
This was obviously intended c;
A fairly simple game, but everything works well enough. The only thing I would suggest adding would be automatic camera control. have the camera automatically center itself just ahead of the average location of the rumbas. Space can make the camera look ahead a bit further and shift can make it look a bit back.
Also some things that let the rumbas interact with each other other than using the same controls would be nice. Maybe a button on one of the rumba's areas could open a door for the other rumba?
Good idea. I didnt thought of adding automatic camera movement but my idea was that the play can look ahead
Thanks for playing my game.
Fun game with a simple and nice presentation. Maybe you can give an option to use the mouse to control the camera instead of shift and space. Other then that its great.
Nice challenges. It was juust short enough not to need checkpoints. It has aesthetically slick models too.
Thanks a lot m8. I like to call my Artstyle "I cant model and what the f**k are Materials?" so its basicly just basic models with a few uniform colors. Like LowPoly but with more Poly
i really enjoyed this games idea and it maybe it was me but its a bit on the harder side. Also a note this game started me SteamVR. I think its because the VR plugin was left active in unreal before packaging.
> its a bit on the harder side
I made all 3 Levels in less than 3 hours and was "done" with the levels 2 hours before the jam ended. Im afraid that i wasnt able to really playtest any of them, so i just focused on getting it done.
Thanks for the information about the plugin. Im very new to game dev so yeah i guess its a beginners mistake c:.
Thanks for playing it and reviewing it