I'll do this in the next version, thanks for pointing it out
IlTimido
Creator of
Recent community posts
Game screenshots
The adventure screen

The combat screen
The dialogue screen
The skills panel
The powers panel
Link to the demo
https://iltimido.itch.io/the-great-unnamed-roguelite-game-demo
In a nutshell
This is a demo of an upcoming roguelite game (still unnamed). The game will feature up to 50 different levels, combats, a crafting system and (we hope) a nice story.
What to expect
Players will embark on a journey through this treacherous dungeon, fighting their way through hordes of monsters and bosses, collecting loot and crafting powerful weapons and armor to aid them in their great quest.
As players journeyed through each level, they will face new challenges, each more difficult than the last. The combat system is fast-paced and intense, with players needing to use all their skills and wits to overcome each obstacle.
Despite the challenges, players will be eager to dive into this new world, will be eager to explore its many levels, discover new secrets, and become the ultimate champion.
This demo
This demo consists of two parts: the first shows the basic gameplay of the game, in fact in the first simple levels you will find labyrinths, traps, buttons, teleporters etc etc..
The second is focused on fights and a detailed tutorial has also been provided to explain the basics: you'll find lots of monsters with different characteristics precisely because... it's a demo!
The final game won't just be about that, but that's how it is right now.
Thanks for your time and nny constructive feedback is greatly appreciated!
These are great portraits. But please forgive me I do not have understood well the "sanctions" problem. I mean, you can sell yout things on itch.io isn't it?
However right now I'm developing a game and it's a bit too early to give you a list of the portraits that I need but I really would like to buy them from you. Can you contact me by email? Mine is paolo.nicoletti AT gmail.com
Thanks!
Hi mate, can you put a preview of all portraits: in low resolution jpg with watermark on it. I need to know what's inside. *
In addition I would like to know if you make portraits on commissions, they are beautiful.
* stupid me, I got here directly by a search url then I went to our page and noticed that the cover of these assets are what I was looking for.
However just tell me if you make portraits on commissions, thanks!
Link to the game:
https://iltimido.itch.io/aztec-challenge
A screenshot you can hear:
In short:
Will you make it to the entrance of the Temple? And what will you find inside?
With a little patience, a few swearing and a few attempts, you will find out!
Inspirations:
I reproduced in the browser, as faithfully as possible, the first level of a game released 39 years ago (1983) for Commodore 64 named Aztec Challenge.
The graphics are obsolete by any modern standard but the gameplay and above all the music are still excellent.
With regard to music, several remakes of that hypnotic melody have been produced over time and I have included them all (asking the authors for permission).
In this way it is possible to face the first level with the original theme (PAL or NTSC) in the background or with one of the other remakes.
The original game is quite difficult, I tried to smooth out this difficulty a bit without making it too easy.
Technicals:
Technically, everything was written in plain HTML / CSS seasoned with a good dose of Javascript in ECMA6 (then compiled with Webpack).
The game is responsive and should (hopefully) work on any device even though IMHO it definitely performs better on Desktop.
The graphics resources were (patiently) taken from the original game as well as the music and sound effects (for these my friend Anton gave me a hand by hacking a snapshot of the game and by removing the music thus allowing me to record the sound effects smoothly).
Old games are a great reservoir of ideas, teachings and gameplay: I personally find them great for practicing doing something in modern programming languages.
Have fun to those who will try it!
Link to the game:
https://iltimido.itch.io/gals-tetris
In short:
You have to defeat each gal of every single level to win the game.
There are 45 waiting for you!
To complete a level you must write the gal's name by obtaining the letters contained in the specials tetrominoes (as you can see in the image below).
Gameplay:
Here you can see how this game works:
Technical and inspirations:
This game was written in plain html/css (no canvas) but obviously with a lot of ECMA6 javascript (compiled then with Webpack).
This game is my special homage to two great games of the past.
Although remodeled, the UI and the logo come from an arcade game named GALS PANIC (1990 by Kaneko)
Sound effects of gals speaking were ripped too by the same game.
Tetrominoes pieces were taken from the arcade version of Tetris (1988 by Atari Games).
There are also, here and there, some resources and sounds taken from other old arcade games.
Gals' photos came from ppts I've still in my old emails long before the age of social networks, when people clogged their inboxes by sending whatever.
I hope you enjoy this game as much as I enjoyed making it.
Hello everybody,
I wanted to share with you my latest effort made in a few months exclusively in my free time: a "rogue like/te" game.
Technically it was written from scratch without the use of frameworks in plain html/css (no canvas) and of course a lot of javascript: it was quite a challenge.
It all started when I became passionate about algorithms to generate random mazes ... then the project got a bit out of hand and this is the final result.
Another important thing is that I was able to buy all the graphics (which I personally find very nice, but I really love pixel art) by spending few money on the sites of professional enthusiasts who sell their creations (in primis itch.io): I write this because very often for us programmers it is precisely the graphics that block our creativity (and the desire to continue) because you can write the most technically excellent program but without the graphic assets made by professionals the final result will always be much less pleasant.
Finally, the game overflows with quotes or references to the masterpieces of the genre (or related genres).
I hope you enjoy this game as much as I enjoyed making it.
Here is the link:
https://iltimido.itch.io/maze-hero
Here you can have a peek at the game in action:
Hello there,
Is there any guidelines available for uploading a game?
I get errors while my app tries to load fonts and I got errors when my app tries to load assets.
The path seems correct (in fact it runs well on any domains where I have put it).
This is the struct of the zip I've uploaded:
root
├──assets
│ ├──chars
│ ├──items
│ ├──misc
│ ├──tiles
│ └──ui
│ ├──bars
│ ├──combat
│ ├──skills
│ └──windows
├──dist
│ ├──css
│ ├──fonts
│ └──js
├──icons
└──libs
From inside my app I try to load for example the files contained in "assets/tiles" but I get this error
walls0.png:1 GET https://v6p9d9t4.ssl.hwcdn.net/assets/tiles/walls0.png?v=1.0 403
This is instead the error I get when I try to load fonts from inside the css:
GET https://v6p9d9t4.ssl.hwcdn.net/dist/fonts/CraftPixNet-Survival-Kit.woff net::ERR_ABORTED 403
Anyone knows how to fix this issue?
Thanks in advance
Hello there I have a question (Btw I've bought this package).
My question is about the idle animation.
In the doc you wrote: "NOTE: There are still idle frames for up and side directions. I squeezed them into the sheet in rows 9,10,11, 4th column."
I can't get what frames I have to use in addition to those you noted for making the idle for up and side.I mean for the normal idle I have 3 frames that I "ping-pong" and it works well but for up and side I have no clue.
Thanks in advance