thanks! If you run it would really love to hear how it goes. Did it survive contact with the players? I really dug your module, btw!
Ill Hierophant
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thank you for your thoughtful comments. I wanted to make this look and read like something from the 80s and the early days of D&D, so the art, layout and writing reflect that - I hope! Like something that would be near the back of an early Dragon magazine.
I thought about making the adventure about “stopping” the Zimri, but in the end thought making the Zimri less obvious bad guys was more interesting. And if “Zimri the Wizard” is truly a victim, then he’s a pretty happy and complicit one!
hey thanks for your comment and I appreciate the critique! It’s kind of you to take the time :)
my approach has always been to do the heavy lifting for a GM, but leave some space for the GM to make it their own. I don’t want to lock a GM into doing one certain thing when that one thing might not gel for their game and their players. This one is definitely not “no prep” as it’s a novel situation and not just a standard dungeon crawl. GM would have to read this first, for sure. And hopefully inspired to flesh it out a bit to run for their own group. :)
Good layout and setting. I get some Dark Sun vibes, which is neat-o. My honest critique only: too unbalanced for L1 characters. Random encounter sunlight attack that’s DC 18 DEX or 2d6 damage with no clear way to avoid it altogether, spike pit that is 18 DEX to avoid for some reason. Falling is is 18 CON or “you die.” Stuff like that. There’s so much of it.


