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Her Sun-Shattered Tears (Shadowdark)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Master Usability | #9 | 3.786 | 3.786 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is easily my favourite of all the submissions and I'm puzzled it's not at the top of the rankings. There are so many things for the players to interact with. The boulder that might get "inked", the unique monsters, the hidden passphrase, the phantom chariot, the secret chamber, random teleportation, and the miniature colosseum interaction (!!!) are all excellent, to name only some of the stuff packed in here.
It's presented in a clear and concise way, with a fun introduction that incorporates player input into some of the magical effects in the dungeon. The text is so easy to follow that even as a novice GM I feel confident that I could run it on the fly, with maybe only a few minutes of prep to review the monster stats/effects.
It's clearly a deadly one-shot / challenge dungeon for experienced players who know what they're getting into in terms of lethality. Even though my regular game is a campaign for beginner players, I could easily see myself using this as a fun interlude or an "establishing shot" for a transition to a harsher Red Sands / Dark Sun type region/setting.
Big fan of Sersa's stuff! Agree with Baron de Ropp that this should have been a finalist, but a new adventure from Sersa Victory is always a winner in my book!
I just want to say, I am kicking myself that this adventure didn’t make it into the top 8 as a finalist in the jam, and just missed the threshold at 9th place. I’m going to honor the rules I had already established, but I want you to know that, at least for me, this adventure is a perfect textbook example of adventure design. Well done.
Thank you so much, it means a lot to me to hear you say that!
Good layout and setting. I get some Dark Sun vibes, which is neat-o. My honest critique only: too unbalanced for L1 characters. Random encounter sunlight attack that’s DC 18 DEX or 2d6 damage with no clear way to avoid it altogether, spike pit that is 18 DEX to avoid for some reason. Falling is is 18 CON or “you die.” Stuff like that. There’s so much of it.
I enjoyed reading this and might use it at my table. Congrats!
Superbly written adventure with great design and professional layout. This introductory 1st-level adventure hints at an interestingly harsh world that begs for more details. I'm looking forward to the next installment!
This is a very well crafted adventure, full of interesting devices and a really well laid out so that new DMs and experienced DMs can engage with the material in a meaningful way.
Newborn pegasus held in stasis! That is completely unique!
Always something amazing from Sersa! Big fan!
Beautiful, densly packed dungeon full of evocative encounters. The zombie triceratops with a magic axe? Rolling rock trap that acts like a huge stencil? I really don't have enough good things to say about this adventure. Bravo!