Thanks!! When I read your submission, I was glad to see the condor there too ;)
The Vault Keeper
Creator of
Recent community posts
Cool and focused art direction. You've managed to blend hockey references in a Kurosawa-inspired adventure; this is quite the achievement! Illustrations and maps are pretty beautiful, and the adventure is quite interesting to run either as part of a campaign or a heavily stylised one-shot.
I do have to say the layout is a bit all over the place and inconsistent for my taste. Some rooms and monsters' descriptions spill over to the next page, item descriptions aren't contained in the right column and end up mixed with the names, and at some point, the whole layout switches from two columns to a single one. I feel it detracts from the entire adventure, which, in itself, is pretty good without all this noise.
I appreciated this supplement. Vibe and inspiration are clear and well-thought-out. Arts really brings you in and shows the clear direction where this module is going.
As for usability, I feel key components are missing, even when excluded by choice (e.g., DCs, recommended party level, etc.). I also feel the density of text, coupled with the smaller font size and color scheme, makes it harder on the eyes than it should be. I also have to add that if I were to print this supplement, I wouldn't know how to fold it to create a booklet following the format it was created for, particularly for pages 7 to 16.
Still, a good entry that shows skills, imagination, and creative direction.
Good product! One thing, though, I feel putting the beastman with the alchemist cookbook in the first chamber of the dungeon feels a bit anticlimactic, since the main rumors the players get is about the missing alchemist. I feel like the "main" objective of the dungeon can be cleared very quickly, without giving any insentive to continue exploring further.
Great ideas and propositions, but I feel both classes would benefits from playtesting and a bit of fine tuning.
The Champion ability to use all weapons is a bit strong. Maybe the could be able to use all melee weapons and crossbow as a range options?
As for the Martial Artist, I feel they should have a way to improve their AC. Right now, with a lucky Stat roll, their max AC is 14. Since they can't wear armor and they only a 1d6 HP, it doesn't bode well for them in fights.
Overall, great ideas, but a bit rough on the edges. Good work and I hope you continue creating!




