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Ilidam Studios

32
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7
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5
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A member registered Aug 24, 2022 · View creator page →

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Que pena, já passei por isso em game jam 😅Infelizmente tive que avaliar pelo o que tinha disponível, mas ficarei de olho pra jogar a versão completa quando acabar a jam :) ❤️

O jogo está muito polido e divertido, parabéns pela a entrega.

Muito boa a entrega, a jogabilidade ta massa d+

Jogando no modo fácil eu clicava nos botões e nada acontecia. Depois reiniciei o jogo e coloquei no médio e consegui jogar. Me senti bem perdido em como o jogo funciona, mas o jogo está muito atrativo esteticamente e a ideia é bem interessante, acho que é um projeto legal para levar para após a game jam.

O jogo é bem simples e cativante mas funciona bem pra uma game jam e está bem polidinho. Sinto que faltou um pouco de variedade e alguns feedbacks pra melhorar o game feel. Mas ótimo trabalho.

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O jogo tem um conceito interessante e visualmente as plataformas com efeito de transparência são muito bonitas, dando um toque especial ao ambiente. No entanto, essa transparência pode acabar dificultando a visibilidade das plataformas, o que torna os pulos mais desafiadores do que talvez fosse a intenção.

Acho que teria sido legal ter feito um protagonista que não usasse o asset padrão da Unreal. Tinha outro modelo em T-Pose na cena que poderia ter sido usado e acho que daria um ar mais finalizado pro jogo.

Uma das maiores dificuldades encontradas foi a falta de um sistema de respawn. Quando o jogador erra um pulo, é preciso reiniciar o jogo, o que pode ser frustrante. Talvez adicionar um ponto de retorno ou um botão de reinício rápido ajudaria a tornar a experiência mais fluida.

A progressão também parece um pouco abrupta, com o primeiro pulo já sendo um grande desafio. Um aumento gradual na dificuldade poderia tornar a curva de aprendizado mais acessível e recompensadora.

Em relação ao tema da game jam, não ficou totalmente claro como ele se encaixa além do aspecto visual. Talvez reforçar essa conexão na mecânica ou narrativa ajudaria a destacar melhor a ideia central do jogo.

Por fim,  eu joguei até chegar ao final do jogo, mas sem uma recompensa ou fechamento deixou a sensação de que algo está faltando. Mesmo uma pequena tela de parabéns ou uma animação simples poderia tornar a conclusão mais satisfatória.

No geral, há potencial aqui. Com alguns ajustes na acessibilidade e progressão, o jogo poderia se tornar uma experiência mais envolvente e divertida. Bom trabalho.

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An english localized version is already available. 🙂

Hey there, I'm glad you enjoyed the game. Until the end of december we will release an english version with subtitles. I'll let you know when is released. ♥️

Such a nice mechanic :)

Good job, very fun game :)

Very fun idea and execution! :) Good job.

I'm not a huge FNAF fan but the idea was really good, pretty funny twist.

Thanks, I'm really glad you liked it :)

This is the 2023 GOTY? Awesome game :)

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Thank you very much! ^-^

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Thank you for the feedback! I actually did an animation, but it was not really great, so I removed at the end, but it's in my plans to put it back again.

Liked this game a lot, very beautiful, it was almost ASMR, really relaxing.

Liked a lot the idea, hope to see this project in the future.

I liked the concept of the game and I'm curious about what the project can achieve with more polishment.

I had already rated your game, just did not have commented, I really liked it. Also, about the gameplay of my game, it was soooo dificult to pull this out. It envolved so many physics logic, so I did my best with the three days, but my intention is to improve it after the game jam.

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Very well thought idea for the game, everything is very beautiful and clean, animations are smooth, gameplay is amazing, didn't want it to end, I would play this for hours. Nice job!

The gameplay is simple and the visuals are stunning, great job!

Thank you! And that game was intended to be hard, it was inspired in games like Pogostuck and Getting Over It, where the difficult controlls are part of the game's concept, so i guess it's normal that it doesn't please everyone. Still, if you take your time, it's possible that you will get used to the gameplay mechanics and you'll like it.

Awn, thank you so much for the feedback.  About losing the combos, I didn't have much time to think about it, but I really liked your idea, I will test it and probably implement in the future, it seams more fair and logical for me, so thanks for the ideia. And about  the tail of the doggo stuck in the cloud, I did not have time to solve this, so I left the clouds far from the stage hahaha. Your comment made my day <3 Thank you so much.

I made it to the top! Very nice game.

Very beautiful and charming game. The gameplay is smooth and the animations are really well done. My problem with the game is just that it is so cool to go fast, but if you do, you die. Instead, going slow gives you a better chance at the high-score, but going slow makes the game seem less exciting.

I loved the "golfish" idea of getting the ball into the hole with the right amount of bounces, nice implementation of the theme. I would just like to hear some sfx and music, and also to see some arts and stuff, the gameplay was pretty neat, but the visuals are very raw. Nice game for the first jam, it's mine first game jam too.

I wish I had a better experience as the game looks fun, but the mouse bug was really bothering me. Nice aesthetics and music though.

The gameplay was fine, but after some time the game stop spawning things like crows and fuels.  The aesthetics are really cute, but at the same time it's not very well defined, for example, the clow and the plataforms are cartoon, but the environment is pixel art. The sfx are cool, but there is no music. Also, the leaderboard is not working.

Simple but very well thought idea, and the execution of it was really well done and clean. If there is anything that bothered me, was the lack of a pause button to restart the game and things like that.

Thanks for the compliment, and about the controlls, it was the Idea. The game was inspired in games like Pogostuck and Getting Over It, where the difficult controlls are part of the game's concept.