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A jam submission

JUMPER CLOWNView game page

Submitted by mfx_dev — 1 day, 18 hours before the deadline
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JUMPER CLOWN's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#223.3333.333
Aesthetics#302.9172.917
Gameplay#312.8332.833
Overall#322.8962.896
Sound#352.5002.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Gameplay a bit boring but awesome art style

Submitted(+1)

well balanced game .  graphics are really good. gameplay is great and character control is very easy to get into the game.  nice sounds effects, well balanced.  therefore, you could follow a bit up the camera when  the clown is jumping.

Developer

 Thanks a lot,   I really appreciate it :)

Submitted(+1)

The gameplay was fine, but after some time the game stop spawning things like crows and fuels.  The aesthetics are really cute, but at the same time it's not very well defined, for example, the clow and the plataforms are cartoon, but the environment is pixel art. The sfx are cool, but there is no music. Also, the leaderboard is not working.

Developer

 I tried to fix the leaderboard but I couldn't fix it if it was on the web.

Thanks a lot,   I really appreciate it :)

Submitted(+2)

Fluid gameplay, nice graphics but the protagonist clashes with the background

Developer

Thanks a lot,   I really appreciate it :)

Submitted(+2)

Interesting concept. The art feels a bit mixed. But it got me hooked anyways. :D

Developer

Thanks a lot,   I really appreciate it :)

Submitted(+1)

Really love the art! Game felt smooth but i was a bit confused at the beginning. Great game!

Developer

Thanks a lot,   I really appreciate it :)

(6 edits) (+2)

I enjoy it. I liked that there is some sound anticipation for the enemies, that's a nice detail. There are somethings I wish were different.

The default viewport size doesn't fit the game very well, in a 1080p monitor it cuts some parts of the street, I didn't understand the taxi part because i could barely see it, once I played in fullscreen, the experience was better. 

One flaw in the score system is that its incentive is a little misleading. The score seems to care only about time and not over  distance. Which would incentivize a slow play as a way to optimize score, while I think most of these endless runners are more enjoyable when moving fast and getting farther away.

I didn't like that the bonus of hitting 3 birds is an active action for getting 1000 points. It would be better if you make it either as a passive score bonus (i.e. after hitting the three birds, instantly give some bonus points, visual effects for this would be nice), or an active power which does something like invulnerability, or something similar.

Looks like there is a bug on the leaderboards. The first time I played, the list was showing my username with a Score I didn't get, when looking at the list again later, some other player (probably the correct one) is listed with the score I saw before, but my score was not present in the list.

Hope that reviewing sooner than the deadline helps you to improve some of these points I've mentioned.

Developer

The detail accuracy you mentioned is very impressive and great points for the upcoming games.

  Thanks a lot,   I really appreciate it :)

Submitted(+1)

Played. Cool idea! I would advise adding training right at the beginning of the game, since I did not read it, and there can get extra points on space button

Developer

Thanks a lot,   I really appreciate it :)