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Ikirochi

7
Posts
1
Following
A member registered Feb 19, 2024

Recent community posts

How do you feel about the game's difficulty? 

It was pretty easy. Nothing too challenging. I got the damage upgrade, and one shot every enemy after that. Maybe try scaling the enemies depending on the level that the player is on.

Does the parry work fine?

Its kind of hard to get to trigger but once you do it works fine. But im guessing that's the point of the parry. Maybe add a sound effect for when it works. 

How are the visuals?

The visuals are pretty good. I really like the aesthetic and design of this game.

Any bugs?

I am not able to jump in the desert map / or any flat planes. 

Do the UI elements look fine?

Yea they look fine, but maybe adding some more design into it would make the game feel better. 

Would you like to see anything else added to the shop?

Increase to the players movement speed and the VIP's movement speed.

Maybe some abilites for the VIP? like healing the player?

How do the controls feel? 

The controls feel good. Maybe adding sprinting would be cool.

What would you like to see implemented in the game?

Pause menu

Background music

Sprinting

More shop items 

Maybe add a door texture for the exit.

Sound effects for enemies and shooting. 

Sound effects for parry. 

  • Did the resource-gathering system feel intuitive and enjoyable?

The wood harvesting system was good up until a certain point where 2 of my goblins took forever to chop a tree that never broke/ got harvested. Another goblin was able to harvest meat and wood but when the goblin when back to deposit it the resource count did not go up. 

  • Did the dynamic wave system feel intuitive and enjoyable?

For me, I found it enjoyable it gives you a chance to prepare between each wave and I guess this is where the strategy part of the game would come in where you have to decide what do to between waves. 

  • Was the combat smooth and engaging?

The combat was good and there were no problems with it. 

  • How long did you play? What was your final point score?

I don't recall how long I played but my score was roughly 2500.

  • Did it feel challenging? Was it too hard? 

I didnt get to far into the game but from where I was currently at it did not feel to challenging and was not hard. It felt just right the waves came in when I reached a certain score which felt good and let me have time to prepare for the next attack. 

  • What do you think about the music, sounds, and visual effects?

Excellent! I loved everything about it.

  • Do you have any suggestions on the overall game feel and play?

I know this is a little nit-picky but could you have the ESC key also unpause too?

could you implement some kind of keybind to lock the sceen? so like pressing L would lock the sceen so it would not move the camera around. 

Is there anyway to add some kind of tooltip before you build a building letting you know how much it costs and what type of building it is.

Adding some kind of tutorial would be nice, so new players can understand how to play the game. 

I don't know if this is in the scope of the game, but could there be some kind of indicator like the hunter call from phase 1 that lets you know where the enemies are coming from? 

  • Did you run into any notable bugs or issues?

After a certain amount of time the resources that the goblins were harvesting were not being add to my resources count. For example, I had 425 would and a goblin would harvest a tree and go back to deposit and the number stayed at 425.

Is the minigame enjoyable/annoying? How could it be better?

The minigame is fun. I think to make the minigame more unique you can have a random number of clicks you have to get to finish the minigame so it's not the same every time.

How is the procedural generation? The exploration?

The procedural generation works well. The exploration is fine. The hilly and mountains are hard to navigate around.  

Are there any bugs in the procedural generation or with the minigame?

Sometimes trees spawn not connected to the ground and are floating. You can also walk through the trees, which I don't know is an intended feature.

Some questions and thoughts I had.

Should the plant disappear when you finish the minigame?

I think it would feel better if after the minigame the plant is harvested (disappears). Also, right now you can infinitely play the minigame from the same plant. 

Will each plant have the same minigame or different ones?

I feel like each plant should have a different minigame attached to it. It would make the game more enjoyable.

Movement feels clunky. 

Is there any way to add jumping and running? The feeling I am getting from the movement is like sliding around the floor, making it hard to climb the hills and mountains.  Like when I try to climb a hill I start to slide and if you let go of the movement you slide all the way down. Unless that is an intended feature. 

Will there be any sound effects/ background music implemented?

I feel like there should be some background music and sound effects.

Will the sky always be dark?

It would be nice to have a day/night cycle. That would make the game more immersive. 

Some questions and thoughts that I had. 

Will there be any 3d models for the plants and enemies or will you strictly stick with 2d models?  

I like the 2d sprites, but I was wondering if there were any plans for 3d models.

Will there be any indication of how many plants you harvested, how many plants you killed, and how many plants the enemy has killed? 

 I know it was stated that the menu was not implemented yet, but I think there needs to be some sort of indication on how many plants have been harvested and killed, also it would be cool to have some sort of indicator of how many enemies are still alive. 

Will there be any sound effects/ background music implemented?

I feel like there should be some background music and sound effects, like shooting, enemies' deaths, plant harvests, plant deaths, etc. Maybe some cozy music?

Is the ground going to stay white or is this a placeholder?

I was thinking it would feel better if the ground was grass or dirt instead of just solid white. 

What I liked:
I like the character design, the movement, the overall aesthetic of the game.

What needs some work:
 I was just wondering if the fly enemies have a lot of health because I feel like you have to shoot a lot to kill them (when they are bunched up on the plant). Maybe find a way to balance this?

my bad I didnt know there was sound. maybe try turning it up?

How "random" does each version of the randomly generated world feel?

The random generation feels great. Makes the game really replayable with a difference experience each time. 
Does the world present a challenge to navigate or explore?

It does not.  I like the random generation and the feel of the map. 

Does the Blood Bear feel challenging to fight, especially the first-time?

If I am being honest, it felt pretty easy, the player can stand at a distance and spam shots to kill the bear. I do like the if you get hit by the bear it does a lot of damage. Maybe add a charge attack for the bear?
Do the theme and genera of the game match the art presented?

Yes, I also really liked the music that you all used. Maybe turn it down a little or add a adjustable bar to change volume of music?
Did combat feel good and enjoyable? Did the AI feel "intelligent"?

Yes, the combat feels good. I also enjoyed how you must kill the rabbits to heal up. 

Did you encounter errors while playing? If so, what were they?
A small error that I saw was sometimes during random generation trees would spawn like almost on top of each other.  Is the arrow asset shooting out the wrong way. I think the image needs to be turned horizontal. 

Suggestions:

  • Volume bar for music (maybe turn down music a little)
  • Charge attack for bear? 
  • Controls / How to (show the players which keys to use in-game)

Hey there PAPERCUTS team, I really enjoyed your game. I love the art design and the assets that you used. I was wondering if there would be any music in the background to offset the constant gun noise.  Another thing is will there be any healing type item to allow the players to heal during the game or maybe even before the faxing wave. I did also notice that sometimes when shooting the enemies, the sometimes bounce into the player doing a lot more damage. Lastly are the documents spawned randomly around the office and will there always be an equal number of documents needed to finish the game/day. Maybe if the player gets some extra documents, they can trade it or heal items?

Difficulty? Too easy too hard? What would you recommend?

I find the game to be just right in my opinion. There are a good number of enemies and a good number of documents that you have to collect. I was wondering though will there be other types of enemies too with different weapons.

Fun & Replayability?

Yes, this game is fun. For replayability I think having different levels with documents spawning at different areas in the office would make it really replayable.  And maybe even different items that the player could use. 

Is the goal of the game intuitive? 

Yes. 


Suggestions:

  • Background music 
  • Healing item
  • Random document generation? (Extra used for healing?)