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Ike_Gamesmith

15
Posts
A member registered Jul 15, 2022 · View creator page →

Creator of

Recent community posts

Thanks!

Thanks for the feedback! Clarity of army power and a couple of other not so obvious mechanics was one of my concerns, but I am glad that it is enjoyable nonetheless!

Thanks! The decorative button was totally intentional and definitely not a planned settings menu that I just didn't get around to, lol

Thank you!

Thank you so much for the feedback! Apart from more variety in troops/towers, I have a few different ideas where this could go to help make strategy more impactful. The lemming style ability system is also a good idea, thanks for the suggestion!

The game plays pretty good overall. The way the unit selection works makes the gameplay become just button mashing all the units. This is unfortunate, because it looks like a lot of effort went into the different unit types and like strategy is just out of range. I really like the way everything looks while the troops are marching and being attacked by the towers though, and I also liked the character art.

A fellow Tower-Defense flip game, nice

That was a pretty solid idea and the animation/aesthetic nice too. Bit buggy but really neat. Would be cool to extend to more options as the companion, like the ability to shout soft pause the game and shout out "Hey!" to point out really obvious secret passages or something

I really like your implementation of this. Having the towers be the attackers was brilliant.

Nice job! So far my favorite strat is to go in the order of knight->bard->priest->archer in descending strength. Before that I always focused knight and priest and won a little less than half the time.

Good implementation of your idea. I was curious when I read the instructions how rolling every time you moved would work, but it felt wonky and fun rather than janky like I expected, so nice job 

Thank you, I'm glad you liked it!

Thank you! I appreciate the feedback, it definitely needs to be more clear. You also point out a major bug I hadn't noticed, you're not supposed to be able to roll again without assigning the dice. Thanks!

I appreciate the feedback. As a solo programmer with limited time to work on this, I was more interested in a unique dice gameplay loop than on aesthetics, so a lot of that was thrown in without cohesion. Tutorial and UI overhaul is already being planned for after the Jam ends.

A lot of fun and a really nice art style. Embedded on chrome browser didn't work, but didn't have any troubles with the download.