That's really weird, I can't reproduce. Does anything funny show up in the terminal when running under wine?
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Yeah, it's on Steam! I use Linux myself, and I've had issues under Wine using both Arch and Mint, specifically a lack of sound. But using the Steam version with Proton seems to work just fine, even uses the desktop environment's windows instead of Wine's Windows 7 borders
That big ball in your video looks like some tiny asset that's been enlarged, but that's all I know. I'm going to fire up Lawmage Academy under Wine again and see if I have the same issue.
Also Gentoo nice!
I'm not sure what the intended method of running this game on Linux is. I'm running a Ubuntu based os, and it appears the only way to run the game is through the terminal, but I'm getting `Error : Could not load module lime@lime_application_create__prime`.
I'm assuming "prime" has to do with the GPU. Is it possible the game only works on Nvidia (and/or AMD) drivers (which don't work for me since Nvidia didn't care about muxless laptops using Linux until 2018 and mine is much older)? I'm using Nouveau, but not even Intel's Mesa driver seems to work. Or maybe it doesn't like Sway.
So no one in their right mind asks, I have extracted the folder (with the contents in a folder of the same name), both the "Funkin" file and the "lime.ndll" file have read and write permissions, and I tried moving "lime.ndll" to the mods folder. And I didn't quite understand what people have said about the desktop in other topics, but desktop shortcuts and .sh files don't seem to do the trick.
I think the game is really easy now that I have played it so much. I have even beat it in one sitting once. What do you think about speedrunning? I think it may be possible to get a sub 1.5 hour run. I'm not revealing any secrets yet, but the other speedrunner I saw can improve in various locations. I need to test some stuff first though, such as how much I should grind for grades to make future battles easier.
I think the voices are a welcome edition to the game. A large portion of the game, at least for me anyway, is the music ans souds.
As for the combat, it seems a lot better, except I would point out that... is that how you usually fight? I know it's a test but the less enemies on the field, the fewer enemies you take damage from. You could have easily taken out plant B with it's current health, yet you didn't take it out until later. When you did, you used a spell, which wastes MP when you could have just used a basic attack. Okay, I know you were just testing things out, but it's just so impractical.
If you take to long on v6, I will start speedrunning v5 lol.
Okay, another day has come with enough boredom to make me think of this game. Are you planning to leave the amount of time spent at Lawmage Academy at 100 days? If so, I wouldn't be too happy. I think it would just be too short considering what's already there. It would make sense to me if the player were able to play through four years (1460 days) of daily activities, or at least four 100-day terms, Possibly with summer breaks or something. Anyway, just an idea.
Oh, do you have a discord server for this game? That would be nice.
To those of you who saw this comment before it was edited to this text, I am sorry. I was careless in my wording, and it sounded like I disliked this game. The video I made was taken down due to way too many editing mistakes and caption-commentary that didn't make sense and even made it seem like the game was horrible.
I have a question. When you create a character and get to the naming stage, the default name that appears is "Syle". In the RPG Maker GOTM Jam, I found many games that offered the same thing. As a person who had only known the name RPG Maker until I found this game, is that just a basic default given by a plugin (engine, add-on, whatever its called)? If so, what do you think it should be befitting Lawmage Academy?
Congrats on your RPG Maker GOTM win!
I am currently trying to get a small streamer to play this. He's already looked at it, but he said turn based RPGs weren't really his thing, so I'm next going to try to convice him that the turn base is only in battle and combat is only smaller part of this game.
There was no crystal I could pick up. Was it that sparkling thing next to the broken crystal? I couldn't interact with it. I used a different save file the next time I saved, so I can easily go back therer and see what happens. The only things I could interact with was the door, the fairy, and the entrance to the village, where I was only told to complete my objective. I'll load the save again and check later, but I don't think I can do anything.
Also, I originally wanted to keep this exploit discreet for my own benefit, but with the charms I got in the Xeoclat Hills, I no longer maintain status effects outside of battle. All I have to do is equip them as soon as the battle is over, then unequip and equip on my next party member that has it, and it immediately takes away the effect.
Edit: I loaded the save and it seems to work now, however, I think I'll use the save that I chose to wait for Uni because I like tanking better than a large amount of attack power.
Um, I broke the crystal in the fairy forest, and the only thing that happened was a fairy who originally did not want to fight attacked me. What's supposed to happen? It literally traps me there every time I do it, so its the farthest I've been able to progress. I'm going to try the other route now, but why can't I break it and I actually gain the ally, the door opens, something?
I found nothing in the game files hinting of this "powerful ally", so I couldn't tell which file was assigned to her. There is an animation for the gate opening, but I cannot tell how to activate it. I know its not the end because I haven't seen even half of the characters and I'm already four hours in on my save file.
Edit: I took the other route, and it works fine. However, both options should be available, and since one seems broken, I cannot do anything with it.
Oh, one issue. With all the grinding I did to get through Arashia forest easily, Xeoclat Hills and the fairly forest was seriously lacking in difficulty. The boss in Xeoclat Hills was faster to beat. Too bad I couldn't do much grinding.
Also just found a more serious issue. When creating your name there is a button that says page. Selecting it will take you to a page with various letters scattered across the box. The empty spaces are selectable, and they count as spaces in the creation of a name. I was able to exploit it to add spaces to the end of my name to fill the slots, which ended up adding a suprisingly large amout of space in dialogue boxes whenever my name was mentioned.
It is also possible to get stuck. At the save point in the Soulstace house (only known location), theres that dark haird npc who usually hangs out near the desk. If she moves in the tile touching the corner of the chair tile at the wall or in front of the chair and you talk to her, there is a possibility that she will stop wandering. Because there is a two tile gap between the desk and the wall, and the chair takes up one as well as the npc, you are trapped by the desk.
Also, the latency when using the WASD keyboard configuration is for some reason occasionally higher, much too high for sufficient maneuvering, such as any sudden turn.
Sorry if I'm commenting too much.
Ok, I have some issues that need to be addressed. It took some time, but I have mastered the early game and found out pretty much everything mechanicswise
First off, there is absolutely no way to know where your secret money stash is. Because I found out about it too late, it ruined all my progress during my retake of Basic Combat I.
Second, the game doesn't tell you anything about how to do things until you do them. This may not be bad in most cases, but it also played a role in ruining my progress. How was I supposed to know that some items you get are for late game, not early and vice versa. I'll explain a bit more later.
Third, it is too easy to grind in Basic Combat I. By learning the enheal spell, you are able to earn more mana potions then you use, and there is an approximately 3:1 ratio involved (with turn limits taken into consideration) with using spells to regain health during battle over using the potions. You can literally find the enemy that poses the greatest challenge, fight it, leave the area, return, and fight him again to level up to level five before it slows to becoming frustratingly slow. During the retake, there is one added monster that beefs up grinding, and with the addition of a friend(s), it is way too easy to grind all over again to level up insanely high.
Fourth, the boss it too unefficient to beat. It is very easy to beat him, but even with my tactics, you use most of your usable items, which could be very useful later. It is possible to grind to regain them, but you might battle inside the school before you return ouside, which made me delete my first save in favor of making my next playthrough more favorable and learn the mechanics more, in which I ended up employing several strategies for beating the boss more efficiently, which I did eventually.
Fifth, whats the point of adding a loading screen that is rarely ever seen, and if it is, its only for a split second?
Now that I have mastered the early game, I am ready to tackle late game. I might to a VLC stream me showcasing my strategy that probably no one will ever see, so I guess I'll record it.
Suggestion: Check out Elchronicle, specifically the mission featureitis a mobile game that I think was also made using RPG Maker, but I think it uses some of the same soundtracks as Lawmage Academy, specifically the one that plays during a mission. Doing so may prevent copyright issues in the future if this game hits mainstream.
Ok, I guess I might be able to promote it that way. When I told you about this, I was thinking of the possibilities of changing assets to make the game look different, which could be called different things depending on what you want to do with it. For example, skin, texture pack, etc. Oh! I just thought of something. Are you planning to put a character editor in the game? That would be better than having just four basic characters depending on your class.
I have seen games with similar styles out in the mainstream, but this one is very unique in the sence that it is in a school setting, so I think I will keep up with development. And as for unoriginal content, if you do choose to use other peoples work, I recommend making sure it isn't very commonly used and you give credit to the creator. In the case of Minecraft, they have many sound files from a rather obscure website, and they do (or used to?) mention that website in the credits.
The unoriginal features... You just revealed one. The music. You used features common to most RPG Maker users. If you want the game to actually be unique, you need to use your own stuff. Using your own music and your own battle engine instead of the ones provided is a start. Games with unoriginal content can be described as rip-offs.