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igmkjp

266
Posts
6
Topics
1
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A member registered May 16, 2024

Recent community posts

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What algorithm does the game use to check lines of spires? Specifically, would a line with gradient 3 be a valid line, if there was room to make one? Also, I need help with Spire X4 (see below the cut)

Actually, another thing. I think circle pylons should light up when activated.

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The solution to each of the Spire abyss levels has a "backbone" of two intersecting lines of gradient 2 or 1/2. However, I've experimented a bit in Spire 22, and it seems like only 4 of the possible backbones can be fleshed out into a solution. Am I doing something wrong, or is the solution to Spire X4 not formed this way? I don't want you to tell me the solution, just answer that one question.

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Gravity feels too high, hitbox for spikes feels too big, can't control the height of my jump, ground movement is slippery.

A lot of text is too small to read comfortably. Also, what if I don't want my structures to channel mana while offline?

As soon as I unlocked magic, there was an action called "Gain magic from work" or something similar. I assume it's meant to be related to ergomancy, so it shouldn't show up so early. I didn't say the bank wasn't working, I said it shows the wrong message in the textbox. It shows the same message as going to the fancy shop. As for the export, I was playing in incognito if that helps.

I think the obvious solution is to have it count down instead of up.

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Visiting the bank shows the wrong message.

I can't export my save - neither the Copy To Clipboard button nor ctrl+c works.

Needs a fullscreen button.

Why is the mage tower no longer immediately visitable?

I should maybe be able to sell mirrors and crystals.

Gain magic from work seems to show up earlier than it should.

Bug report - I already tried to report this on galaxy.click but it got eaten.

Floor space doesn't work properly; so long as you have at least 1, you can purchase things that take up any amount of floor space. Also, getting rid of something that takes up floor space doesn't give the space back.

There should be a "recover" action to restore HP faster.

The sentry's attacks aren't explained properly. What does ⚔️ do?

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I turned on auto-decimate and it seems to be triggering even before I've unlocked crushing margin.

The super secret gun is cool, but takes too long to charge up.

Perception got the short end of the stick; none of the forms are based around it and there are no abilities that use it.

EDIT: Seriously what does the last form even DO? I'm having more trouble beating the final boss with it than any other form. You couldn't even give it an ability that makes AM increase your stats?

How do I restore my HP?????

Text corrections:

cryo sleep pod -> cryo-sleep or cryosleep

dense fog which obscures your memories -> THAT obscures your memories

should have opened when you wake up -> WOKE up

maybe get some clue -> get some CLUES

Also, the notes aren't appearing in the PDA properly; it flashes and displays an asterisk, but doesn't actually add a note.

When I come here from a bookmark the sound doesn't work????

I really wish you could replay individual fights.

There should be some kind of log of all discovered tile interactions.

The ledge grab detection sucks.

x then z jumps, but z then x doesn't.

Later levels need checkpoints.

When hovering over an item on the second row or below, the tooltip is beneath the screen.

The indicator for time gained or lost still doesn't work properly for oxygen.

Despite what the tutorial says, Astra attacks reset the chain.

I used comet storm as the last move of a turn and it got countered by a revenge dummy. Somehow this made the chain counter display wrong for the next turn.

I exited out of the companion menu and my companion's face was still on screen, on top of everything else. Entering and exiting the companion menu again fixed it. I couldn't replicate it and I forgot to take a screenshot.

The incomprehensibility of the map is counteracted by the fact that you can barely see any of it.

The music doesn't loop.

As another commenter said, if you reset the room in the algebraic complex that has a 6 you can't get rid of, you'll be teleported to the room where you get 0.

I don't know what the hell this time is meant to be.

Cool game, but needs some fixes.

Why does the oxygen increase when I gain stat levels?

Mostly English, but I also know Spanish.

English isn't very good, I can't understand what the penguin is saying.

no problem

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The indicator for time gained or lost doesn't work properly with the messages for gaining oxygen.

When starting the game, it's in Russian for a moment, and the button to loop the last action in the queue is always in Russian.

It doesn't make sense that the flashlight increases agility and not perception.

If the empty injector is reminding the protagonist of past loops, maybe it should increase intelligence instead of endurance.

The game should have an export function.

My save glitched out.


Is that why almost all of your games are prototypes?

LET HIM COOK!!!!!

You should make a discord.

I want to talk to them as well, what was their email?

Any news on the potential remake?

Are you still on itch? I have feedback to give, but I'm not going to bother if you won't see it.

The claws do not do 2 damage.

The first boss isn't there.

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Please update the manual to add information on the Saint class. Also, please make Hard difficulty available from the start.

I just walked through the wall of the vault and froze the game.

PLEASE make it so getting hit doesn't turn me round. It doesn't even feel consistent

Is it possible at some point to take objects out of formations to put better objects in?

The red color well has a blue ring when the purple mixer is active. The total light achievements seem to actually be checking current light.

Rabbit's quest. Not the save file. The app.

I already deleted the game.