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igmkjp

206
Posts
5
Topics
A member registered May 16, 2024

Recent community posts

Needs a way to make actions faster. Take a look at Increlution or Terraformental for some pointers.

Stay determined.

Still working on that?

I figured out the problem. Enemies respawn not when you leave the dungeon, but when you stay at an inn. If that's not what you intended you should probably fix it.

(1 edit)

Needs a gallery of revealed scenes rather than having to scry them again. Her Story had the same problem.

Full screen just adds a grey border.

"Task" and "Observation" are damage types; I'd say you've already crossed that line. But you need to cross it further.

So it's still accessible even after I reach the next checkpoint?

As the saying goes, "CON is never a dump stat". Unfortunately, that applies here, meaning some of the perks are basically useless. I think maybe "health" should be based on a different stat depending on the encounter type.

Is there anything permanently missable? For example, in the Selky Pint, there's a bit that checks to see if I'm currently a Rogue. If I'm not, is the money gained from it permanently inaccessible?

Started on the halls of war mission and this happened.

Why not just make it not accumulate time when the game isn't running?

Importing a save doesn't give Null Essence.

Please add a toggle to turn off offline progress. It just feels like cheating in this sort of game.

It should say somewhere that the boost comes from patience. My screen size is 1905x945, but since there's no fullscreen option, I don't know if that's enough information.

(1 edit)

It's not clear what determines the speed of the spinforge.

The almanac tab doesn't fit properly on the screen.

:(

Do you know if there's anyone trying to fix it? Or did nobody care?

Did anything ever come of this?

Attacking has WAY too much startup.

I don't mean in story cutscenes, I mean optional dialogue. Like when the two kids are arguing about who would win and Jekyll makes a comment if you have him. Is that a Moment now or is it not signposted?

Is there any party member-specific dialogue that ISN'T part of a Moment? I'm kinda worried about missing it.

(1 edit)

When I check the cryopods, the PDA says there's a new note, but there isn't.

Nevermind, the note does appear, but not immediately. It appears when another note appears.

Update the game, then.

The Mortis Bat should be strong against ghosts.

Skills don't give a bonus to actions until you prestige, and the bonus isn't big enough. It should work like Increlution.

Great.

Good. If failing ever does anything special, make sure to signpost it. Do any of them have special dialogue for failing, or just the scripted one with the rats?

Does failing an encounter ever do anything special, or does it always just send you back?

Not quite what I meant.

Not quite what I meant.

If two different locations have a "take X supply" action, will those be considered "the same action"? For example the protein bars in the various admin offices.

On an unrelated note, if a combined action contains another combined action, how many times is the 1.1x multiplier applied?

So are similar actions mostly a workaround for this?

I tried that and it doesn't.

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I haven't found the quarry but I have got the obelisk artifact, and it definitely SOUNDS faster.

I don't think it's possible to get all the way to Santorini on the first try due to lack of power, which the artifact doesn't help with. Once you get to the dam, it'll become a combined action, which saves enough power to get there on the second try.

(1 edit)

You should add a visible pause button, or at least say in the description that P pauses.

After finishing in the mining wing, the action should probably be removed in the same way that going to the derelict rover is removed.

(2 edits)

The opening animation is way too slow. Either make it faster or make it skippable. Also, it restarts if you enter or exit fullscreen while it's playing.

Some prestige bonuses aren't listed in the production screen.

The journal entries are listed in a weird order that doesn't make sense.

I imported my save and the super convergence button was gone.

It seems to be flickering between two windows.

(1 edit)

Needs a way to switch back to the small block. I'm not stuck, it's just really inconvenient.

Needs an export feature.