Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

igmkjp

238
Posts
6
Topics
A member registered May 16, 2024

Recent community posts

You should make a discord.

I want to talk to them as well, what was their email?

Any news on the potential remake?

Are you still on itch? I have feedback to give, but I'm not going to bother if you won't see it.

The claws do not do 2 damage.

The first boss isn't there.

(1 edit)

Please update the manual to add information on the Saint class. Also, please make Hard difficulty available from the start.

I just walked through the wall of the vault and froze the game.

PLEASE make it so getting hit doesn't turn me round. It doesn't even feel consistent

Is it possible at some point to take objects out of formations to put better objects in?

The red color well has a blue ring when the purple mixer is active. The total light achievements seem to actually be checking current light.

Rabbit's quest. Not the save file. The app.

I already deleted the game.

If you're not going to fix the fullscreen issue with this game, can you at least make it not open in fullscreen? The nature of the bug means that once it's in fullscreen, it's frustrating to get it back into windowed mode.

You mean green? And I have just about all the max health I can have at this point. This fight is bullshit.

Needs music.

At the asshole with the mask. But there's no way I'm getting past him without getting stronger. And for that I need more gems.

How the FUCK do I get the demon guys to let me through?

I don't know if this is intentional, but if you use the secret code, Miriam's dialogue complaining about drinking from the pools is gone.

Can you please make it write the save data somewhere less obtuse?

I think maybe the graphics plugin isn't working.

(2 edits)

That's another thing - when I connect my gamepad BEFORE starting the game it works fine. But if I connect my gamepad AFTER starting the game, it doesn't register it at all.

UPDATE: Turns out it's not the end of the cutscene. It crashes right before Jeremy tells the player the controls. Maybe it can't handle the fact that I remapped them? The only change I made was putting movement on the d-pad instead of the joystick. I'll keep playing and see if my remapping of the keyboard controls also crashes it.

UPDATE 2: No crashes so far. The problem is definitely gamepad-related.

Also, I have more bug reports.

In the equipment database, the names of new equipment are displayed ON TOP of the question marks instead of replacing them.

When gates like the one pictured are open, their animation sometimes spazzes out.

When inspecting an object, Eps will automatically face left. The bug is that they continue facing left afterwards, even if strafe was active.

Some corners have weird collision.

I got it from Steam.

(1 edit)

It reminds me of Cavernous, but not as fleshed out. Does it save progress?

Similar issue: If I start the game and THEN connect my controller, it doesn't register it at all. It doesn't even recognise that there's a controller connected. But if I connect my controller BEFORE starting the game it works fine. XInput controller BTW.

Error log as follows:

warning CollisionDispatcher.needsCollision: static-static collision!

Exception in thread "LWJGL Application" java.lang.NullPointerException

at com.solarlune.gearend.system.GUI.MsgWin.addIcons(MsgWin.java:245)

at com.solarlune.gearend.system.GUI.MsgWin.main(MsgWin.java:406)

at com.nilunder.bdx.Scene.runObjectLogic(Scene.java:848)

at com.nilunder.bdx.Scene.update(Scene.java:924)

at com.nilunder.bdx.Bdx.main(Bdx.java:358)

at com.solarlune.gearend.BdxApp.render(BdxApp.java:48)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:223)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)

I don't know what any of that means, so I'd appreciate it if someone could help.

(1 edit)

It doesn't sound like the bonuses reduce time taken. It also doesn't feel like it.

What exactly does "efficiency" mean? Does it reduce time spent per action, or motivation spent per tick? Or both?

Are you still taking feedback?

If you see this, please reply. I have a lot of feedback, but I don't want to type it out if no-one will see it.

(3 edits)

Needs a run button, or make the character faster.

Commune should probably do more than just summon Edmund. I thought I could use it at the lake near the first save point, but it didn't work.

Some spikes go out of sync.

Edmund's description of the Northern Ruins calls them the Eastern Ruins by mistake.

I can't change my refresh rate. Could you at least make it not start in fullscreen?

The random encounters are so weak they can't even be called enemies. Even when you enter a new area, the monsters there are already much weaker than you.

Needs a way to make actions faster. Take a look at Increlution or Terraformental for some pointers.

Stay determined.

Still working on that?

I figured out the problem. Enemies respawn not when you leave the dungeon, but when you stay at an inn. If that's not what you intended you should probably fix it.

(1 edit)

Needs a gallery of revealed scenes rather than having to scry them again. Her Story had the same problem.

Full screen just adds a grey border.

"Task" and "Observation" are damage types; I'd say you've already crossed that line. But you need to cross it further.

So it's still accessible even after I reach the next checkpoint?