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Please add a toggle to turn off offline progress. It just feels like cheating in this sort of game.

(1 edit) (+2)

Ooo, another user did seem to share the same sentiment! Right now the  "time in run" multiplier already has a diminishing returns formula, though I could potentially add a toggle that caps the "time in run" multiplier to ~2 hours? 


Might be quite a while before I can get around to it, though! Currently still catching up with some irl commitments :p

Why not just make it not accumulate time when the game isn't running?

(+1)

With the way it's currently coded, it's agnostic to whether time is or isn't passing, and is instead based on run-start clock (to prevent tab throttling/simplify offline calculations). 

I *could* do a check based on last save time as well, but I don't want to introduce more complexity to the code that could result in more bugs if needed, whereas coding a cap would be quite simple (and toggle-able, if anyone suddenly changes their mind and decides they want their offline time for the run). The game is generally balanced around having a 2x to 5x multiplier per reset atm. I could also make a configurable cap as well, now that I think about it...