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IDENTIC

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A member registered Feb 17, 2022 · View creator page →

Creator of

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absolutely

yes

i agree with that abit but when ever i feel stress i just stop and go do something else

if that's what being a champ is i am a loser

bruh i wake up in 5 am sleep at 9 :)

thank you

don't stress just have fun please

Thanks man!

my first pixel art characters

Thanks!

The hp is to trick the player and ui is something i still need to work on

its like a rage game damn hard

its like a rage game damn hard

Thanks!

thank you!

I loved the concept and the game very much! Challenging puzzles and the atmosphere is nice

Thanks

The ui is a hard part for me because i fell like the other aspects are important but thanks for pointing it out. and yeah i will add more levels and power ups in other games this is my send game so ya.

does it look like blood? um i didn't intend it to be blood but ok

You are not winning son XD

Thanks for the appreciation 

(1 edit)

Great! but the levels are kinda hard to understand at first but nice now

love everything is balanced as it should be

live the art but the controls are kinda choppy

Interesting concept, but the thing is kinda hard but art and all first class

love the simple graphics and the story

i know i wanted to make more levels but my exams kill me XD

That is why u always need to make a prototype first

bro i player your game try making the first 3 levels easy and let the player know the basics of the game the send level is already too hard

good mine also finished

welcome

btw anyways wanna be friends?

ayy you again i really dont do that much level design as i have only made 2 games which are mostly telling stories and less game but i know some things about level design so here is what i think:

1. Reward Players Whenever They Deserve It.

any thing like a power up or a score booster any thing work just give the player some rewards in in the middle


2.give players direction without holding their hands

One of the difficulties of designing levels is finding a balance between making sure players can figure out what to do (or where to go) next without forcing them. In other words, just as many players are likely to get frustrated over getting lost, as there are players who will get bored if the next step is always laid out for them.

3. In each level give the player something new

See players get bored by seeing the same thing over and over again so stop doing that in your levels


yea that's it

true af

agreed

i never add sfx in my games just calm background music that seems to make everything good

Finished the game in 1 day yea boi.

Give me tips for making a complete game within 4 days please . i am really disappointed with my old jam so ya

and i am planning to make a short game out of this idea

thanks i really appreciate you