Thank you for the feedback! It's really appreciated.
Recent community posts
I can explain a little. The colors kind of clash, or just don't really look like they fit together. To make it look more futuristic, the walls could have been a bright white, and the gameplay area could be the same texture, but greyed out. The outlines can either stay or go, that would look good either way.
Even though it ties in to the story a little, I feel like the pixel person clashed with the rest of the game, and he should've been an abstract shape or a drawing.
I liked the game a lot. The gameplay was relaxing, but I feel like it would be more streamlined if you could just use the right click to plant and left click to chop, and the bear traps felt unneeded. Other than that it was calm and fun to play.
That's what i'm trying with my game too! since it uses one button it'd be super easy to port to mobile..
i also made a game based on Brackeys' Cubethon and I might try to release it on Steam!
Me and my friend are both middle schoolers making a game called Shotti in our first ever game jam, which is a developed in Unity (2D). It is an arcade style game about a gun that uses it's recoil to move, collect coins, and dodge bullets from turrets. My goal for this game is to make a game with a creative style and learn how to use sprites and UI's.