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Ian Guglielmi-White

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A member registered Sep 29, 2021 · View creator page →

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I would also like to play an extended version ;) 
Stay tuned! Thanks for playing!

That way more than I could ever hope for! Thank you so much!

Thanks for sticking to it! We will absolutely address the esc problems in the future builds. 

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Man, it isn't just you. Losing all your ash during God Hour is super punishing, but it's just kinda how the game came together in the end. 

I hope you keep an eye on this project moving forward, cause we have lots of plans to improve it!
Thanks for playing!

Hoo wee I think this in VR would make me sick! haha

Thank you for playing our game! My best advice is to aim high and give each shot time to get as many points as possible. 
We didn't telegraph this part well in this version, but during the God Hour (color change) you need to spend your star ash at the Thronebreaker anvil. Any ash not spent will be lost at the end of the hour. 

I hope you give it another shot!

Def want to fix up that UI after the jam. I appreciate this suggestion! 
Thanks for playing!

Thanks! I can see some similarities in vibe from your jam as well! (Also, 'RuneMoth' is such a dope name!)

Thanks for playing our game. We appreciate the feedback!
There is quite a bit we want to adjust. The anvil came in at the very last minute of the jam so we are just thankful there is a game loop at all haha. 
Personally I am okay with the jank of the pachinko balls for now, as it seems rather hard to get them stuck on purpose and the vessel maxes out rather quick. Stay tuned for our post-jam updates!

I have found that shooting on the rising side is best as well. Setting side will eventually eat the balls while rising will have more chances to collect! 

Thank you for playing!

Very witty use of the theme. Love this one!

Thanks for playing our game! 
Yeah, the shop needs some work, but I am glad you could figure it out! 
Hope you get to see the ending!

Really cool idea here. I loved getting to customize new rhythms/riffs to suit the different rooms. I want more!

I also appreciate the effort you went in to give the spells unique hand motion sprites. Bud, you COOKED. 

This is really fantastic. I love moving my spells around and coming up with new combos to platform and fight. I like that every combo feels like you are making a new little riff on the dungeon melody. 

10/10. Tapped my toe the whole time. 

Thank you! I updated the page with controls. Hope you get to see the ending!

Ah man, sorry the shop was being finicky. We have lots of kinks to work out, but we will not be updating any further until the game jam is over. 
I hope you give it another shot! ;)

We are done! Check it out and let us know what you think!

It aint an MB original unless it has crazy particles. Nice job, dude :)

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Wow. Diner Dash X Blacksmithing. Thanks for making this game exactly for me <3


Score: 980

Awesome submission, yall.
Controller support and more levels in the future?

I love this. I have a feeling I'll be keeping it on my hard drive for a long long time :)

Maybe my experience was glitched... are the dead bodies continuing to shoot at you or something?

I mean, I don't think feedback is needed as a warning for gunfire. The bullets are slow enough that if you just kept your distance you would be fine.

You are entitled to your own opinions of course, but this review doesn't align with my experience at all.

SHEESH this is a great submission. One to be proud of for sure.

Big TheBurlsonHouse fan. ❤️

Thanks Shelly!

I'm happy to hear the green potion does that for you >:)

Thank you so much! I agree the CPU aspect was a little rushed. I think I will need to clean it up and add some difficulties before pushing it to the Maker Space arcade machine. 

Thanks for playing, man. Big honor hearing this from you <3

Oh man, this was so stylish. I love how different the levels are. They are both really creative mechanically and kept my interest the whole time. Using the light bomb in the labyrinth was really stressful, and the poison stacks had me sweating too. Love this. 

06:42:107

This was an awesome jam. I really liked how your bosses were designed around that level's items, like Zelda. The buff/toxicity mechanic was really fun in that you had to sort of time out how many rooms you had left before a boss so that you don't get forced to reset your stats right before a big fight. 

Lots of cool game design stuff doing on here. That dash was super fun too!

Thanks for playing!

Glad to see the download got fixed! Nice jam. Short and sweet.

I liked how you force the player to learn the lever in the first castle room before getting into the main room, and the shop before the castle was a nice surprise! Keep it up dude :)

I think the idea of Diner Dash, but with potions and you can kill and recycle your customers is cool as hell. There were times that the game didn't feel super responsive and it got frustrating when the timer on my orders would run out, but I really liked the game design, as well as the item/character designs.

Oh man this was so cool. I didn't know pico-8 was capable of this

The way you do your UI is mesmerizing. The charm in your style is immediately apparent from the splash screen and that's so rad. 

I also really like the way you designed your sword combat. Having the swing up/down be sequential like that is really creative and could be an interesting idea to expand on in the future!

You are an invaluable resource to game designers, Mark. Thanks for this! Maybe I will try out making a platformer next.

Player VS CPU is in! I hope you enjoy it. The CPU has a little visual bug going on right now, but it should still play perfectly fine. Let me know what you think!

Thanks so much for playing! I plan on adding CPUs sometime after the jam, so stay tuned :)

Loved this.

I'm new to SOP and had no idea they have an arcade machine. that's really really cool. I'm gonna have to look into that. Making your game for arcade must have been a really cool challenge. 

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CHAPTER 1 - Home Alone

It's Halloween night 2004 and your parents have left you home alone while they go out to party. 

"I don't want to trick or treat anyway." You think to yourself. "That's kid shit."

You quickly grab a Capri Sun from the fridge.

As you walk back to your room, you grab your backpack off of the couch. 

Suddenly, you remember that you found a mysterious CD on the playground today. 

Back at your room; you kick off your Heelys and begin to rifle through your bag for the strange disk.

Within the deep recesses of your folders, you see a shiny black object. The CD.

"A black cd... like my PlayStation 1 games?" You mutter to yourself.

You grab the disk with your non-Capri Sun-occupied hand, and make your way to your very cool PlayStation 2, and hit the disk tray button.

The lights blink and the tray clicks open. You swap out the copy of Grand Theft Auto San Andreas, the hot new game that came out only 5 days ago, with the dirty blank ps1 game.

You close the tray and turn on your TV. It clicks on and Immediately ROARS with the PS2 start theme, just as you remember how loud your TV was the last time you had it on. 

This horror causes you to scream, as you squeeze your Capri Sun all over your PS2. 

The haunting chords echo through your house. A chilling reminder that you are still alone. 

But just as the game begins to boot, you begin to hear a *POP* *POP* *POP* coming out of your soaked game system. 

The TV begins to *POP* *POP* *POP* as well as the screen starts to warp and spin in a whirlpool of pixels and sound. 

Before you can scream, the TV swallows you whole. 

CHAPTER 2 - Trick

Brown Door. 

That is all you know. That is all there is.

You want to scream, but you can't.
You want to cry, but you can't.
You wish you could go home, but you can't. So instead...

...you just knock on the brown door. 

Almost immediately, a man in a convincingly real skeleton costume leeeaaaannnsss out the door.

"What a great costume. You're here for candy?" He asks. 

You try to scream for help again, but this time all that comes out is "CANDY".

Just then, like a well-oiled machine, he instantly pulls you inside. Drags you across his home and into his strange, sterile kitchen in a flash. 

He throws open the door to a large walk-in freezer and before you is the corpse of a well-dressed, smiling man.

"Help yourself," the skeleton man says to you. 

Unable to run, you look around the shelves for anything you can take that isn't a human being. 

Candy! Perfect! You grab a piece.

"Got yer fill?" the skeleton man cheerfully exclaims.

"Yup!" you find yourself barking back. 

Suddenly, just as you dragged there, you are dragged back. 

Outside.

Back to the brown door.

The Skeleton man stands there proudly with his hands on his hips.

"Have a spooky night!" he says.

Before you could even think about it, you run away as fast as you can.

You don't know where, or how, or why. But you run.

You run until your legs ache, and your lungs burn. 

You run until you can't anymore, and you look up to see

A Brown Door.  


CHAPTER 6 - MEAT

MEAT IS CANDY. CANDY IS MEAT. ̶I̴ ̸L̶O̵V̸E̴ ̵C̴A̶N̵D̷Y̴,̴ ̷S̴O̷ ̷I̵ ̴M̶U̵S̴T̴ ̷L̷O̴V̵E̴ ̸M̵E̷A̶T̵ I NEED MEAT. MORE MEAT, MORE CANDY. MORE CANDY, MORE MEAT. ̶T̸R̴I̸C̶K̸ ̸O̷R̶ ̸T̸R̶E̷E̵E̵A̷A̶A̷T̷ M E A T PLEASE, I'LL TAKE THE MEAT. ALWAYS THE MEAT.

CANDYMEATCANDYMEATCANDYMEATCANDYMEATCANDYMEATCANDYMEAT

̴C̴A̸N̸D̷Y̴M̶E̸A̶T̶C̴A̷N̶D̷Y̵M̶E̸A̴T̸C̴A̷N̵D̶Y̷M̶E̶A̷T̴C̶A̴N̴D̸Y̵M̸E̴A̴T̵C̷A̷N̵D̶Y̴M̵E̸A̷T̷C̶A̴N̷D̷Y̴M̶E̶A̴T̴

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the games good
-Ian GW