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hypousia

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A member registered Oct 13, 2023 · View creator page →

Creator of

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Just to let ya’ll know it’s possible

Hi played your game, I provided some feedback on your game’s page. I’ll be glad if you check out my game

Cool game! The graphics are sweet and the music is good too. The most enjoyable thing for me was throwing people and one level reminds me that game from USSR in which wolf throws eggs left and right

I liked this game a lot. It’s very unique idea behind and the game is very attractive but I think upgrades you buy in the store are too expensive and you need too much time to fully explore all game’s features, so the game might be slightly quicker. I wonder what did you use to create the game, maybe some framework?

You mean color switch?

I believe I won, or at least it’s a draw. When I pulled this pinball upwards with the platform, it got stuck or froze there. When I released the platform from the edge, I think I pushed the ball past the screen, and it disappeared. But good game after all. I have rated it. You can also check out my game, I think they’re pretty similar in some way.

Yes, you are absolutely correct. Accuracy is calculated by dividing your collected green balls by total green balls that have appeared on the screen. So if you multiply your accuracy by your lifetime you will get so called actual score. By the way the game doesn’t show you how many green balls you have collected but lifetime is approximately equal.

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Thank you very much for the honest feedback about game balance. I’ve wanted to add some option to choose game difficulty like easy normal or hard but didn’t have enough time. Also the probability spread is such that you can’t have in total probability of spawning each ball bigger than 1 or 100% so you need to choose the appearance probability of one ball in favor to others and because the white ball gives you advance I decided to make it very rare. I’ve also had an idea about creating two balls in one row, what do you think about it? And you’ve said you were just avoiding red and blue balls in the end so I’m interested in your accuracy score could you provide it to me please?

ty

Hi nice game but I have some advices to make it more interesting I guess. For example you might have some aliens that you need to shoot to acquire invincibility with help of which you can break the planets and receive protection from aliens attacks for a small amount of time. But sounds and graphics is what I like the most - very nice implementation

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Guys, lemme know if you have tried to play mobile. Also I’ll appreciate if you share your max accuracy and score

It’s my not first one But thank you for the feedback

Thank you for the Feedback. The game is not easy and the main difficulty is to control properly the main player so yes they should be hard

Hi. I played your game, and there are several interesting points. I finished the game. When I entered the final room—there are only two rooms total, as I understand—I fell down and was just surrounded by a grey screen, and nothing was happening. I had to restart the game (closing and reopening it). On that note, it would be good to add an ‘Exit to Menu’ button within the game itself. Regarding the main menu: the text looks unreadable when launching the game. I had to strain my eyes to make out what was written. This is due to the effect that makes the screen look like a television. Also, the spacebar did not work for me. It is also unclear why buttons were needed to look up or down. For a first game, it was quite good. However, it’s not entirely clear how invincibility works, except that you do not lose lives when you dash through a dog.

accepted

send me @kermzyx

it’ll be available on Windows, Android & HTML5

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hi! sorry, i was sleeping… i use solar2d engine 4 this game, and its genre is action/arcade

The game is approximately 60% complete. The concept is clear and understandable. I am the only programmer on this project, and I need a 2D artist who could create simple graphics, preferably with animated elements. For example, a slightly animated background, design of some game elements. The game does not include extensive graphics like a 2D platformer. It also does not include boss illustrations. The work required is not voluminous, but in this case, I believe the focus should shift to quality. The design should be minimalistic. Game assets should be universal and not specialized for any particular game engine or framework. My communication language is English/Russian and I hope to work with you in a friendly atmosphere. If you have any clarifications that you would like to ask regarding this topic, feel free to send them and I will certainly answer. Have a great day!

Thank you for your feedback! and I also appreciate your advice :)

glad to hear such words from you; as you mentioned, it's doesn't matter for circle to spin at  the  top or the bottom ))

Hello! Thank you very much!!!

This game is endless.

thankyou

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very good game, but as for me it has some issues, for example, player's position doesn't reset after defeating current animal, and next animal can be spawned just where player locates now. BTW theme interpretation of this game is very good.

Thank you.

I'm very happy to hear such kind words from you! Thank u for the dose of dopamine hehe))

Thank you very much! In response to your suggestion, I will say that all falling particles, including lifes particles, have the same size.

P.S. your score is very high (^_^)

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thank u!)

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I found ur game interesting and with original idea, but the implemetation of mechanics of your game deserves to be better.

  • 3 seconds is very little amount of time to pass the level, because u r just don't have enough time to ketch what u r seeing on the screne.
  • My suggestion is to start timer(3 seconds) only when player has made the first move.
  • and also you can press "RETRY" with your mouse, but then u need to switch to your keyboard, but timer has been already started. 

Hi. I am very glad to hear the praise. The game is related to the theme due to the fact that when the player collects red particles, the entire particle size increases, and when the player collects green particles, all particles decrease in size, which makes the game easier to complete. Also the speed of particles (obstacles) it increases over time.

thank You very much! :)