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Hannibal Glaser

57
Posts
1
Topics
9
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33
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A member registered Jun 16, 2015 · View creator page →

Creator of

Recent community posts

Yay! Thanks!

This is such a beautiful collection. Thank you.

(Sorry, I'm a bit new at materials and textures, so I mixed the two up. I'm not using a texture, but I simply coloured the asset in AF) It didn't seem like the MTL material is usable in Unity, or attached to the model. The model just appears in the file browser with some standard materials. DAE isn't available in my build, but I'll try with FBX!

Hey. I'm having a really hard time getting the texture to work in Unity. The .mtl file doesn't seem to be compatible with Unity, or I'm just confused about how it works. Any pointers?

I'm not liable for any physical or grammatical harm caused by playing this game!

I tried pressing R before doing anything, still can't use S or D. Tried any combination. S or D just don't work for me :O Not holding in two at the same time.

I don’t know!

This looks really interesting. Unfortunately, I couldn't press "S" or "D", so I was stuck from the beginning x(

Very thorough review! Thanks for all the notes! I'll add them to my notes for future improvement! Thank you so much!!!

Done!

Cute, solid game :) I loved the animations :)

Glad it’s silliness-sufficient!

Thank you! The music choice was my girlfriend’s idea, so she deserves some of the credit ;)

I thoroughly enjoyed your comment!

Good.

Thanks, RedTeaPot! Yup, the graphics could definitely be worked on. Doesn’t have a lot of personality. I think I’ll patch in a better “game over” screen when the rating period is over. Glad you liked it!

(1 edit)

Yeah, the errors are an optional challenge. I think the error correction gameplay could be more fun, and the errors could be more interesting, too. Maybe I’ll build on the concept later :) Glad you liked it!

Super cool, very unique game. It was really hard to get it right. I think the AI is just too good! That took a bit of the fun out of it, but  the core concept, the implementation and the presentation were all top notch!

This is really good feedback. I kind of wanted the "cartoon secretary" / "90's action movie hacker" style of mindless typing experience, but some more depth would be good. In fact, if you hit the same characters repeatedly, you will get way more errors, so variety is rewarded!

Yeah, I decided to make it an optional challenge. (or rather, I didn't bother to program a proper failure state haha). Glad you enjoyed it! I personally found it very interesting from a storytelling perspective, too.

Much appreciated! Glad you had fun! Maybe I'll work more with this concept in the future!

Thank you! Glad you enjoyed it!

Cool mix of mechanics. Cute style. Nice with a little bit of story. Well done!

And this is just a proto-type! (Get it? Proto-type? Like, cause it’s about typing and it’s also super roughly made? Hahahahahahh)

Haha, you did it right!

Thanks, Kenjoku! I'll make sure to release an updated build that addresses some of those UX issues ;) Glad you enjoyed it!

Much appreciated!

Literal bullet hell. Hah.

Says it has a mac build but I'm not seeing it.

Can't run this unfortunately (mac)

Happy to see a Love2D game! Had a hard time figuring this one out in terms of gameplay, but I like the idea!

This is my favorite so far! Simple, challenging, fun, amazing art and COCKADOODLE! What's not to like?

Man, this is such a polished game! Very impressive for 48 hours! 

A bit buggy, and kinda clunky in terms of the presentation,  but I really like this one because it is experimental, and the core idea is cool!

Quack.

Very cute art and cute-gross death animation! It's simple, it's fun, and it works! 

This is a super fun mechanic, and a cute story around it! A bit rough around the edges, but I think the best jam games are the ones that explore a new type of gameplay. Kudos!

This is just stupid amounts of fun. And really hard, too! Such a clever twist on a classic genre  :)

Tooth-rottingly cute, and super fun as well. I could see this concept being pushed much further!