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huza1994

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A member registered 55 days ago · View creator page →

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(1 edit)

You are right on GE to GP conversion. 

I think there’s something I can improve on this layer, which I failed to do so at the moment, and that’s connected to this.

From first layer, it was training stats.

Second layer, training was CP + new Divine Stat

Third layer, original idea was to have something like CP + Giant Stats, to be consistent. However, with this approach, the core loop of raid and expedition won’t work, so I took it out. This makes training section pretty meaningless, which I’m thinking how to make it better.

Reason why GP is little higher than GE is because CP is actually part of conversion formula. It was an attempt to make CP somewhat meaningful (higher CP + more raid farming GE = more GP), but I think with what I have now, I felt like it’s better to rebirth and increase dps, and when revirth happens, CP resets ;(

I’m pretty sure I’ll make some changes on top of current core loop, but still thinking haha.

Also, I have one concern and was wondering if you could share me how you felt.

Second layer was more of adding additional things on top of first layer and make player feel speedy + faster progression. 

However, on third layer, I think I pretty much wiped out all progress. I have a feeling that I probably shouldn’t completely wipe out and tell player to start over again in new concept, but wanted to hear how you felt..

Didn't really expect much, but it was better than what I thought

(3 edits)

First thing first, I don’t see negative thing at all from your post. I really appreciate your post because you spent your time playing this game and extra time to share your thoughts as comment. No one owes me a feedback or anything.

Without people telling me which part they had fun, or not fun, I can’t think about how to double down on fun part or improve on boring areas in this layer, so thanks again.

Even demon castle and olympus were pretty mich barebone with the core loop I wanted to have in layer, and there were improvements made on top of it thanks to feedbacks from few players. Giant Layer I think there are works need to be done, starting from raid upgrades cost and logics, and have some usecase for leftover GPs that becomes useless later. 

Offline didn’t work is a bug, I already abstracted most of logics being used in other layers including offline progression, but I just realized I didn’t make expedite to work on offline as this only exists in GW, this I’ll fix it tonight, give me 5 hours, along with two other things you mentioned. Will fix offline as first thing.

Idea in this layer was to let people expedite and see number grows to enjoy as offline, away progrssion, even with auto-raid, and when they actively play, let them find the boss they want to farm, rebirth and find new optimized target. Without offline, that flow breaks, so thanks for letting me know.


Edit: Expedite offline is now fixed

Sorry about the delay, it is now available! You should be able to see "Ascend" button if you already defeated Extreme Zeus. Similar to how playstyle changed a lot on first layer to post-rebirth layer, the next Ascension layer playstyle is also quite different. Not sure how you'd fine it compare to previous 2 layer, so if you could let me know it'll be very appreciated.

and thanks for letting me know about the bug, it's now fixed!

(3 edits)

Hello! Thanks for playing the game. Lifetime DP isn't bugged as that was intended, but the other two are. I honestly didn't expect people to reach the end of post-rebirth so this was 100% on me for creating this confusion. 

I set the Lifetime DP wall on the number I wanted (same number you encountered god's limit on previous layer), but I accidently did not set the similar wall on CP and DP side where it goes beyond the limit, which leads to question, why can't I add this to Lifetime DP. 

I'll update the DP to be blocked as well at the wall, I should have put the helper text there, but I was still thinking about the exact message to put, which is why you didn't see any notification. That being said, I think you are already in end state based on the number shown. 

First question, at what point of game did you reach the 9.99e92 lifetime DP? to be specific, what was the god raid you were fighting or unlocked upto? 

I'm planning to implement Ascension layer after I update pre-rebirth / post-rebirth layer with the changes I want to add, especially make things little more interactive and add few decision making section, but Extreme raids are the end contents at the moment.

Since you've reached to this point, do you mind me asking few questions:

Pre-rebirth:

1. How was your overall pre-rebirth experience? To be specific, how did you feel about the pace?

2. Was there anything that you did not like specifically?

3. Anything that you thought would be good addition to this layer?

Post-rebirth:

1. How was the pacing overall before you get to 9.99e92 lifetime DP? 

My initial intention was, have the new raids open up with estimate 30 minutes ~ 2 hours, but by the time you actually play and rebirth in the middle, actual gameplay goes downs to under 10 minutes, and by the time you work on collection a bit, next raid opens, and cycle continues, where maybe each difficulty has some gap-time in between. 

How was your experience? because I'm quite positive what you experience is probably different from how I imagined, but want to know how you experienced.

2. Did this phase feel rushed after either you unlock divine speed or divine crit?  Did you find cost too cheap for the effect that it brought? Trying to find a sweet spot where it gives the power it should give, that doesn't accelerate little too much that you don't enjoy the contents in right pace.

3. Did you use Divine ATK auto buyer? If not, could you share me how you manually upgraded with based on what information? I'm planning to introduce Autobuyer setting, but little blanking out how users optimize the play, and what should actually be the useful setting for autobuyer.

4. Did you use Auto-rebirth auto buyer? If not, how did you determine when to rebirth? Can you share?

5. Anything that you didn't like specifically on this layer? Anything that you wish this layer had that fits into the theme?



I know your comment was about the bug, but it'll be really appreciated if you could share your experience and thoughts, so I can have some data points.

Hello, thanks for playing! Rebirth unlocks at floor 1000!