First thing first, I don’t see negative thing at all from your post. I really appreciate your post because you spent your time playing this game and extra time to share your thoughts as comment. No one owes me a feedback or anything.
Without people telling me which part they had fun, or not fun, I can’t think about how to double down on fun part or improve on boring areas in this layer, so thanks again.
Even demon castle and olympus were pretty mich barebone with the core loop I wanted to have in layer, and there were improvements made on top of it thanks to feedbacks from few players. Giant Layer I think there are works need to be done, starting from raid upgrades cost and logics, and have some usecase for leftover GPs that becomes useless later.
Offline didn’t work is a bug, I already abstracted most of logics being used in other layers including offline progression, but I just realized I didn’t make expedite to work on offline as this only exists in GW, this I’ll fix it tonight, give me 5 hours, along with two other things you mentioned. Will fix offline as first thing.
Idea in this layer was to let people expedite and see number grows to enjoy as offline, away progrssion, even with auto-raid, and when they actively play, let them find the boss they want to farm, rebirth and find new optimized target. Without offline, that flow breaks, so thanks for letting me know.
Edit: Expedite offline is now fixed