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(1 edit)

You are right on GE to GP conversion. 

I think there’s something I can improve on this layer, which I failed to do so at the moment, and that’s connected to this.

From first layer, it was training stats.

Second layer, training was CP + new Divine Stat

Third layer, original idea was to have something like CP + Giant Stats, to be consistent. However, with this approach, the core loop of raid and expedition won’t work, so I took it out. This makes training section pretty meaningless, which I’m thinking how to make it better.

Reason why GP is little higher than GE is because CP is actually part of conversion formula. It was an attempt to make CP somewhat meaningful (higher CP + more raid farming GE = more GP), but I think with what I have now, I felt like it’s better to rebirth and increase dps, and when revirth happens, CP resets ;(

I’m pretty sure I’ll make some changes on top of current core loop, but still thinking haha.

Also, I have one concern and was wondering if you could share me how you felt.

Second layer was more of adding additional things on top of first layer and make player feel speedy + faster progression. 

However, on third layer, I think I pretty much wiped out all progress. I have a feeling that I probably shouldn’t completely wipe out and tell player to start over again in new concept, but wanted to hear how you felt..