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Sorry about the delay, it is now available! You should be able to see "Ascend" button if you already defeated Extreme Zeus. Similar to how playstyle changed a lot on first layer to post-rebirth layer, the next Ascension layer playstyle is also quite different. Not sure how you'd fine it compare to previous 2 layer, so if you could let me know it'll be very appreciated.

and thanks for letting me know about the bug, it's now fixed!

Thank you for making the game! I'm into the Normal Giant Raids, and so far I find the Ascension playstyle to be a bit boring. It feels the same as the post-rebirth Raids, but the raids take much longer and there not much else to do. This might not be as much of a problem if the game worked in the background, but at least on my system if I switch tabs then the game doesn't progress until I switch back, so I'm not able to do anything else on my computer while playing the game.

The scaling of the raid upgrades seems strange too, I shouldn't be able to max upgrade the final boss when I reach the normal raids.

Another bug I believe: When you upgrade the raids, the amount of GE you earn is updated on the main raid page, but it is not updated on the screen that pops up when you click Fight or on the popup after completing the fight. I think you're awarded the correct amount of GE, it's just not reflected in the text.

I know my post sounds negative, but I am enjoying playing the game and I look forward to seeing what else you do with it!

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First thing first, I don’t see negative thing at all from your post. I really appreciate your post because you spent your time playing this game and extra time to share your thoughts as comment. No one owes me a feedback or anything.

Without people telling me which part they had fun, or not fun, I can’t think about how to double down on fun part or improve on boring areas in this layer, so thanks again.

Even demon castle and olympus were pretty mich barebone with the core loop I wanted to have in layer, and there were improvements made on top of it thanks to feedbacks from few players. Giant Layer I think there are works need to be done, starting from raid upgrades cost and logics, and have some usecase for leftover GPs that becomes useless later. 

Offline didn’t work is a bug, I already abstracted most of logics being used in other layers including offline progression, but I just realized I didn’t make expedite to work on offline as this only exists in GW, this I’ll fix it tonight, give me 5 hours, along with two other things you mentioned. Will fix offline as first thing.

Idea in this layer was to let people expedite and see number grows to enjoy as offline, away progrssion, even with auto-raid, and when they actively play, let them find the boss they want to farm, rebirth and find new optimized target. Without offline, that flow breaks, so thanks for letting me know.


Edit: Expedite offline is now fixed

Thanks for fixing the auto expedite, that has sped the game up considerably (but not too much). The actual boss battles still do not work offline (i.e. while defeating them five times to unlock auto expedite), but now with offline expedite active I could see that as possibly being a choice rather than a bug. Just go offline for a bit, rebirth, then the time to defeat the boss goes from minutes to seconds.

I was curious about GE vs GP gained on rebirth. It seems like those numbers should be the same, but the GP gained is always a little higher than GE. Is there another source of GP that doesn't come from GE?

I like that you locked the boss upgrades until you've gotten auto-expedite unlocked for that boss, it feels like that makes more sense.

Another possible bug: I wasn't actually paying that close of attention, but I think I got the "Giant Stomper" achievement before defeating the Greatsword Skeleton five times but after defeating it more than once. I'm not sure which one is considered clearing the raid, but the achievement happened somewhere in the middle.

Keep up the good work!

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You are right on GE to GP conversion. 

I think there’s something I can improve on this layer, which I failed to do so at the moment, and that’s connected to this.

From first layer, it was training stats.

Second layer, training was CP + new Divine Stat

Third layer, original idea was to have something like CP + Giant Stats, to be consistent. However, with this approach, the core loop of raid and expedition won’t work, so I took it out. This makes training section pretty meaningless, which I’m thinking how to make it better.

Reason why GP is little higher than GE is because CP is actually part of conversion formula. It was an attempt to make CP somewhat meaningful (higher CP + more raid farming GE = more GP), but I think with what I have now, I felt like it’s better to rebirth and increase dps, and when revirth happens, CP resets ;(

I’m pretty sure I’ll make some changes on top of current core loop, but still thinking haha.

Also, I have one concern and was wondering if you could share me how you felt.

Second layer was more of adding additional things on top of first layer and make player feel speedy + faster progression. 

However, on third layer, I think I pretty much wiped out all progress. I have a feeling that I probably shouldn’t completely wipe out and tell player to start over again in new concept, but wanted to hear how you felt..