Recent community posts
There are two endings, though they largely have the same result -- you can either continue on the path and end the game the normal way, or if you wait in the world for twenty-five minutes the computer dies without you, but you die among friends.
Thank you for playing, I'm glad you enjoyed it!
The key is an ASCII shader on the main camera -- the game takes in pixels of different shades, determines which letter is closest in shade to that one, then puts that letter onscreen. Without the shader, the game actually looks pretty ugly! :D
Hey, thanks! Yeah, that's a problem with the initial design of this game. It was made in a short amount of time for a class project -- I ended up filling out the experience and fixing that bug in another game (Hocus Growcus) if you're interested in that!
In the code of the game, it's called the Skitter. It shows up about halfway through and attaches itself to your back. By running or turning quickly, you can catch a glimpse of it, but you can never escape it. It feeds back into the core idea of the game: that there's something behind you, and there's nothing you can do about it.