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Heather Robertson

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A member registered Dec 18, 2015 · View creator page →

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Recent community posts

cool

gosh fuck this blew me away

oh gosh, thank you! :)

wher e  did you get that cool url

i may be a woman but i'm not a fan of the word female

over a hundred of my bug particles died while writing that

A wonderful, thoughtful space to move through. Thanks for the shout-out! ^_^

i'm mostly pillbugs but there's a couple of moths fluttering around my brain

i am a bag of bugs. every time i move one of the bugs dies

ah, fuck

Weird... I'll look into it!

If you're playing through the itch.io client you'll have to manually open the game folder -- the other games are in their own folders in there! :)

I've heard of problems with Unity and mouse controls with fullscreen... try playing it in windowed mode, if possible?

That's super weird... Were you playing in fullscreen?

no

thank you for your honesty! blood

Thanks for playing!

yeah?

yes

Thank you so much for playing!!

Thank you for playing! :)

it's Epistle 3.

i'm saving that for the deluxe edition :D

Thank you for playing!!

Hi! Thanks for your comment. What system are you on?

There are two endings, though they largely have the same result -- you can either continue on the path and end the game the normal way, or if you wait in the world for twenty-five minutes the computer dies without you, but you die among friends.

Hi! Thanks for asking. The page is up now, at: https://ldjam.com/events/ludum-dare/39/something-is-wrong-something-is-wrong-som...

SOMETHING IS WRONG. SOMETHING IS WRONG. SOMETHING IS WRONG. SOMETHING IS WRONG. SOMETHING IS WRONG. SOMETHING IS WRONG.

Thank you!!

Thank you for all of your feedback!!! And thank you for playing ^_^

Created a new topic hurrah!

if i somehow finish my current project before sunday then i'm definitely jumping in on this :D

Me and my partner just played this for a while and it's really cool!! We especially liked the sound design :)

i am so owned right now

Thank you!

Hello!

Thank you for playing, I'm glad you enjoyed it!

The key is an ASCII shader on the main camera -- the game takes in pixels of different shades, determines which letter is closest in shade to that one, then puts that letter onscreen. Without the shader, the game actually looks pretty ugly! :D

Hey, thanks! Yeah, that's a problem with the initial design of this game. It was made in a short amount of time for a class project -- I ended up filling out the experience and fixing that bug in another game (Hocus Growcus) if you're interested in that!

Thank you!!! I'm glad you enjoyed it :D

Thank you!! I'm glad you enjoyed it :D

In the code of the game, it's called the Skitter. It shows up about halfway through and attaches itself to your back. By running or turning quickly, you can catch a glimpse of it, but you can never escape it. It feeds back into the core idea of the game: that there's something behind you, and there's nothing you can do about it.