Submitting Extreme Meatpunks Forever: S1!
Hello! Thank you very much for your feedback.
The combat is, admittedly, the weakest part of the experience. This is something that we're determined to change, and we've put a lot of work into upgrading the combat for Season 2 (Kickstarter coming later this Summer)! I'm very glad you enjoyed the rest of the experience, even though the combat was a bother!
Hey! That's... Really goddamn weird, I'm not gonna lie. The line "I'm so, so sorry" doesn't jump to a new scene, so I'm hard-pressed to think of why it would glitch out like that, and I can't think of a single reason the horn mech would jump you all the way back to episode 5. I'd recommend rebooting your computer, and if that doesn't work, I'm happy to issue you a refund. Apologies for the glitches!!
Hi, there! This is unfortunately a known problem in the Linux version of the game. I don't know how to fix it directly since it only exists on Linux, but there's a way around it: once you get to the point where the bug occurs, press Z+P to skip to the next scene. That should get you around it and allow you to enjoy the rest of the story.
Thank you so much for playing! Sorry about the bug 😅
In the original version, it was just you and your partner, dancing and growing old together. In the new version, you have the opportunity to build a family and then slowly watch it drift away as you grow old.
Howdy! I don't entirely remember (it was a couple months ago and my memory is notoriously garbage) but I believe that I uploaded the entire Unity project to the Global Game Jam page for the game! Check the very bottom under "Source Files." If you have any specific questions, I'd be happy to answer them :)
Thank you for playing!! I'm glad you enjoyed :)
(For future reference, in the pause menu, if you click the button that says "I would prefer not to get motion sickness" it disables the text bubble flying across the screen like that, and adds a couple other minor things to make the game easier on the eyes. Hope this helps!!)
Hello! Thank you very much for playing. Unfortunately there's no way to save your progress -- doing so in a procedurally generated game is highly difficult for a number of reasons. As such, you should expect to spend 20-40 minutes playing through the game before reaching the ending.
Hi! As this was a game jam game, made in 48 hours, I didn't have the time to include a soundtrack along with everything else. If I were to continue the project, though, I would definitely include one (or at least some sound effects). Thank you for your input.