Hi, Adam here, your cohort mentor. If there's anything extra you'd like me to review, or anything you want to talk about regarding the project, just let me know on Discord.
- Playability
You’ve produced a playable demo with key elements included. The colliders for walls and jellyfish work; the oxygen timer ticks down correctly and is refilled by the collectibles; the end level zone works. I didn’t encounter any bugs while playing, though it could be hard to tell if I could fit through certain gaps without smushing the sea lion against them. I quite like how the sea lion can spin around underwater, which looks cute, but one of the side effects of this is that you’re stuck upside down when you move leftwards, which can look odd.
I can see the character sprite juddering a bit. This might be because you’ve set it to update the position of the sprite, as opposed to create a physics simulation. If it’s already a physics simulation, it might have too much drag. Character controls aren’t a particularly easy thing to make, so don’t worry if you decide to just leave it as is and focus on other parts of the design, but if you find time it could be useful finding a guide (such as this one, which is about platforming but the movement part should still apply).
- Promising Idea
Cute short game that’s a good vessel to learn lessons about game design. The sea lion sprite is cute and well drawn, and other assets like the jellyfish and starfish have personality. The background art is more roughly implemented but adequate to convey setting.
- Use of themes
Currently the game doesn’t seem to have environmentalist themes or messaging, nor specific themes regarding this year’s topic (Natural and unNatural Disasters). Maybe you could use the production period to add some simple narrative or extra difficulty around this, such as nets which can accidentally catch or injure the player, or running out of fish because of how climate change is affecting ocean currents and temperatures. There could also be a second type of collectable that has a furthers the story, or NPC sea lions/other aquatic animals to interact with that could help develop any chosen themes.
- Call to Action
No provided CTA.
- Reasonable Scope
I’m not sure what your intended scope is, because there’s no design document, but based on this prototype I’m sure you can create some other simple levels and basic dialogue to expand the game during the production week. It’d be great to also see a menu, and some small art updates (perhaps turning the green pill into fish and giving the white barriers a new look to match the underwater setting). Good luck, and if you want any specific support with any aspects just let me know!
- Well Planned Production
No provided production plan.


