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Strengths:

  1. I think "poetic narrative exploration game in which players control a wind-bound spirit composed of souls lost to climate disasters...expressing the emotional duality of reverence and resistance" is a really interesting pitch that'll stand out. Within that duality is the potential for interesting reflections.
  2. I think sound design will be something that really heightens the experience here, and your proposed soundscape sounds simple but effective.
  3. The proposed mechanics match the theme, and sound like they'll be enjoyable; I particularly like the speed=risk/lack of control element, and how that'll effect the difficulty. The mechanics also sound like they'll be doable within the timeframe of the jam.

Things to consider:

  1. You'll need a clear idea of what you want to submit at the end of the prototype sprint, since the feedback you get for that will be the main things you'll have to consider in the longer design sprint. Try to focus on implementing the things that'll be most useful to have feedback on, and don't worry about it being unpolished for now. 
  2. So far you've not detailed what the memory fragments will entail, do you have a plan to connect these into a larger narrative? There's so much you could do with these, highlighting a variety of ecological and sociological impacts of climate change (or specifically cyclones), so it'd be worth really brainstorming what you'd want to focus on and say, and thrash out something to map the various story beats. For example, cyclones effect different socio-economic statuses differently (not everyone can flee, not everyone wants to, etc), and deaths caused by the storm can happen long after the winds stop—people left unhoused, food and energy infrastructure destroyed, etc.