Hey, thanks for the donation and for checking out the asset. Just to clarify, it’s a free asset, so I wanted to ask if you maybe didn’t mean to pay?
If you didn’t, I would gladly refund you for the purchase, this is a very small project that isn’t really worth paying, as I just wanted people to be able to download it, so I put it out for free just for that reason.
I appreciate the feedback as well and I’ll work on making expectations clearer.






Thanks for purchasing! It’s simple.
You can do it by playing a quick jumpscare Timeline (to set the npc location), After the timeline finishes, cast to the NPC, get its AI controller, and call the ‘Start Dialogue’ event.
If you didn’t quite understand, Here is an example photo, I did it through the level blueprint.
You don’t have to have a delay, and you don’t have to make a timeline, you can simply set the actor location instead if you want the NPC to appear from nowhere like you said