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Ledan's Gift

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A member registered Feb 26, 2021 · View creator page →

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A well put together jam entry! The visuals in particular have a lot of flair and care put into them

Thanks for playing!

Thanks, glad you liked it!

Probably my favourite interpretation of the theme in the jam, very good job!

Thanks! I fully agree with both of your points, I was hoping the map would be understandable after a bit of use but it would've been better to explain how it worked to the player. Same with the petal amounts, but I hope you enjoyed it nonetheless!

Thanks for playing! I can see what you mean with the camera, I'll be sure to keep that in mind

Thanks, glad you liked it!

Nice, thanks for playing and congrats on the score! I agree the petals do disappear pretty quickly, they could probably last another second or two. The boars are tanky, but they do drop a higher-value petal when killed. I think that should've been communicated a bit better

Great entry, very well done! Genuinely very impressive level of visual flair for a 7-day game jam, and I was also surprised with the gameplay. Trying to guess how you'll need to react to upcoming obstacles based on what the robot's doing is very cool and adds to the gameplay loop.

I initially quite enjoyed the gameplay, having a melee and ranged option like this is pretty fun and trying to accurately hit ranged attacks while being swarmed is quite compelling. Unfortunately, a single design decision undermines this effect. Having the central flower block your ranged shots makes them unviable to use as the gameplay gets faster, since one getting caught on it can just snowball into failure. 

The preferred strategy then becomes to just stand in the centre of the screen and use the sword when the enemies get close; something which is significantly less interesting. It's a shame, because the gameplay overall feels good to engage with because of the strong feedbacks. I will say that I didn't vibe with the sound effects, they weren't very fit for purpose and got abrasive quickly.

A well put-together game aside from that though, good work!

I quite enjoyed the gameplay idea of trying to get as many matches as possible while being mindful of a timer that could lose you the game. That, in addition to the diagonal tile movements, set this apart from many other Bejewelled-style games. If there was some form of extra mechanic to keep in mind that would drive you into being quick outside of the lotus-loop, this could be a very interesting game. Good work!

Thank you very much, hope you had fun!

Glad you enjoyed it, thanks for playing! One of the rule clarifications was that you only had to have 2 colours on the screen at a time, so we tried to use that in an interesting way ^^. I told one of my friends that I didn't think it was possible to last over 10 minutes, so of course they had to prove me wrong by surviving for 18mins and getting over a thousand points lmao

Thank you so much, glad you enjoyed it!

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An overall strong entry! I really appreciate how you've used the static screen areas in an interesting way. Not being able to see ahead of you, and having to quickly scan the new screen area while running out of oxygen to hopefully find a new flower is a compelling way of using what was originally a limitation of the hardware. 

While I quite enjoyed the game overall, there were two points that detracted a touch. As some other comments have mentioned, the wall-jumping feels a bit awkward and the platforming challenge near the end with the floating blocks ended up being frustrating. And secondly, the SFX that plays when one of your bullets hits a wall is way too loud and feels very grating.

Despite those two points, this was definitely a good jam game, great work!

A very solid jam entry! The feedbacks on the shooting are very well done, the concept is amusing, and the scope-cleaning is an interesting mechanic to throw in to the mix. I feel like I got some bad RNG on the third level, where multiple enemies would spawn right next to the flowers and eat them immediately, and so it felt like quite a significant difficulty spike. Aside from that though, great work!

While I'm typically not a fan of incremental games, I ended up quite enjoying this one. The progression is sensibly quick for a game jam entry, so it doesn't overstay its welcome. It utilises the theme well, has pleasant visuals, and I really liked how one of the main ways of interacting with the game was hovering the mouse over all the spawned bees. Quickly passing the mouse over the honeycombs and gaining a bunch of bees never got old and alleviated click-fatigue. Great entry!

A well put together entry! I was impressed by all the visuals made for the city, considering you spend most of your time climbing the stalk, and the gameplay loop of climbing while protecting yourself was engaging. I think my only criticism might be that it feels impossible to reliably block when bouncing on the leaves, and you often don't have much of a choice of when you jump on them because of the stamina. Good job!

A very solid entry that I ended up enjoying more than I expected! In particular I was impressed by the inventory management aspect, where you had to quickly sort your items out between events to avoid losing out on what you got. The setting and writing were also fun. Great work!

This game feels different from many of the other entries in the jam, and I quite appreciate that. It has excellent vibes, a fitting and pleasant soundtrack, and a pleasant visual narrative to go through. Good work!

Very solid entry; the gameplay is fun, the music that plays during the level is very catchy, and it's an overall neat idea for a game. The only frustration I had with the game is the lack of i-frames after being hit. In both of my runs I died after losing 4-5 hearts at the same time from accidentally careening into a group of enemies, which felt a bit unfair given the style of movement. Aside from that though, great work!

Thanks for playing! Balancing the light system to incentivise the player keeping all the light plants alive was slightly tricky, and I tried to make it so that if only one plant was alive it would drain very quickly. Sounds like keeping one alive might still be easier than running around, but glad you had a good time!

Thanks, glad you liked it!

A very solid overall entry! I enjoyed the gameplay of setting up flower combos to get as high of a score as possible, the game was presented well with the colour-changing background being a nice touch, and the music was great and varied. Very good work!

Thank you very much, glad you liked it!

That's great to hear, thank you! 4 minutes is good, things definitely start getting hectic after the initial few mins. With the map size, I was hoping the player would be in a mad dash trying to keep everything lit, but it is a lot of ground to cover yeah

Thank you, glad you had fun!

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Thanks! Yeah the plants are a bit spread out, though the map in the bottom-right of the screen tries to help with locating where they are. Should it have been more clear that particular tiles on the map represented the light-plants?

A pleasant puzzle game that's easy to engage with and decently fun to try and solve the winding plant paths. Good job!

A nice game with a cool opening animation and pleasant music

Although the gameplay didn't hook me, I very much enjoyed the game's music. The number of tracks in the game is impressive, they fit the style+tone of game and overall sounded good

A decently fun gameplay loop thanks to the shop system with nice visuals! It's a touch frustrating how the boat can get stuck on the terrain

Thank you so much, glad you liked it!

Thank you! That's quite a good time, I made the gameplay systems and got around 6~ mins as a high score haha!

A well presented game with a unique interpretation of the theme!

A pleasant game, the way the complexity builds as the flower grows is pretty good!

Thanks for playing!

A clever concept for a sudoku-like puzzle game, with strong presentation and interesting progression mechanics. Cool game!

An interesting card-game gameplay inversion, where you're trying to give your opponent as few points as possible. The decision-making of discarding one of your unknown cards, therefore putting it into the discard pile for the bot to potentially take, is pretty compelling. Good job!

The poem at the beginning is a nice touch, and the game looks visually interesting with the shader, but it's unfortunately a bit frustrating to navigate through a maze where it's very difficult to see where you are going while something chases you.