I initially quite enjoyed the gameplay, having a melee and ranged option like this is pretty fun and trying to accurately hit ranged attacks while being swarmed is quite compelling. Unfortunately, a single design decision undermines this effect. Having the central flower block your ranged shots makes them unviable to use as the gameplay gets faster, since one getting caught on it can just snowball into failure.
The preferred strategy then becomes to just stand in the centre of the screen and use the sword when the enemies get close; something which is significantly less interesting. It's a shame, because the gameplay overall feels good to engage with because of the strong feedbacks. I will say that I didn't vibe with the sound effects, they weren't very fit for purpose and got abrasive quickly.
A well put-together game aside from that though, good work!