Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Higgs_Field

16
Posts
A member registered Apr 09, 2021 · View creator page →

Creator of

Recent community posts

Nice Job! I really like the idea of repeating the same area numerous times with changes to each loop

Very cute and unique game! I really enjoyed how you made it a semi-management game by using time, resources, and the camera's positions as your tools.

Nice game! This game shows you really know what you wanted and made exactly that (if that makes any sense)

Nice game, I really liked how you went with the rotation of the room as opposed to something like jumping!

Good work! As GGDoesDev mentioned a small tutorial would be nice but besides that really good job

I loved this game! Factory games are right up my alley and you delivered a great game in a surprisingly small amount of time! A+!

(1 edit)

Huh, so that's why the cat is always breaking things and screaming? Really well done! I loved the aesthetic you chose and ran into no real glitches!

Fantastic job! I loved the pixel art style and puzzle/fighting mix. Plus you did a good job making the narrator entertaining! The only thing I would change about it was the resolution was a bit wonky and blocked off some of the tutorial text. Other than that great job!

Great mechanics! I love how you can switch between the different abilities/platforms to make one cohesive level! Would get a great rating if rating system worked :)

Great concept! Nice polish for 48 hours. Only wish there were more levels :)

I love the continuous nature of the game! No glitches or errors that I could see. One thing I have to recommend is the addition of a tutorial and explanation on how 3-way junctions function. Great game though!

I really liked the aesthetic and the game was well-polished given the 48-hour constraint. The concept of having to split your attention between your heart and your weapon is unique. The only true recommendation I can give is to change the font to something that looks more arcade game-ish.  Well done!

Sorry about that. I intended to program the background to auto-wrap, but never had the time to and then forgot to remove it.

Thank you! As I said in the last comment I am sorry about the tutorial and the fact that the enemies attack right at the beginning and are very difficult to defeat. 

Thank you so much!! I am sorry about the confusion, I did not have enough time to make a proper tutorial or playtest the game. In case you still want to know the red A-cells fire when you press or hold L-Click, you need to do 3 damage to the enemies' purple core cell to defeat them, and unfortunately I set the distance that they run away from you far too long :(

Happy future jamming!

(1 edit)

The game did not let me pass the third level :(