Oh and thanks for playing :)
As mentioned in lower posts, I didn't make the graphics. My work was just retrofitting the audio input into a MIT licensed tutorial to make the dino jump.
hi-vis
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Yeah, the latency is a bit of an issue. It's interesting how latency creeps in and gradually gets worse as the game goes on. It's perhaps why we haven't seen mic input used widely in other games.
I made my game in Godot and I got the feeling that the live audio input was coming in separate to the game's tick function, as when I paused the main tick process to restart the game, I noticed that the audio input got really out of sync.
Hi OzMaister,
So, I've played the game again and this time to completion which is praise in itself :) Enjoyed the bad pumpkin in the sky!
A few things you could improve for sake of replayability (which I'm sure you're probably aware of):
- weeds seem more difficult than eggplant but only pay out $5 with the skill enhancement. Whereas lowest payout for each eggplant is $51.
- Traps (particular spike traps, and sentry guns) are overpowered. The player can just litter the map with these traps and basically not have to shoot an enemy throughout harvest time.
- Suggestion: make the spike traps one use only in the harvest, reseting for each harvest.
- Suggestion: enemies go for the sentry traps and destroy the guns. If guns destroyed, they don't reset after harvest. IE, there is incentive to protect these assets.
- Pathfinding needs tweaking. A simple way to make the game easy is plant eggplants in all plots, have the map littered with spike traps and then sit behind the pond. Half the eggplants will get stuck trying to get around the pond and the other half will get destroyed by the OP spike traps. Each harvest yeilds $9000+ without much challenge.
I hope you appreciate the feedback. Really impressed by the game!
Thanks Gamechoy :) Pretty simple but happy to just submit something!
Just to clarify - I can't take credit for the graphics as my game is a very light modification of a Coding With Russ Dino Run tutorial. The tutorial is MIT licensed for code and assets. My work was just retrofitting the mic input to make the dino jump instead of hitting the spacebar. With that said, yeah, they are cute :)
Beautiful graphics. I'm with MischeviousMalfais - the first level is quite punishing.
I like the idea of switching between modes to reveal different aspects of the level. I really like also how the cannon ball explosions are visible in dark mode to suggest not to go there. My only feedback is to have more of these features where you can see subtle indications of the hidden platforms etc when in the opposite mode. Great job :)
Hey @just_manu, I'll have a look into this.
Yeah, I'm keen to explore more mic-related games, given that most people with PCs / phones have mics now. Interesting issues arise with handling audio input latency / sync mic input with what is happening in frame.
RE the graphics - I can't take credit for that as this game is a very light modification of a Coding With Russ Dino Run tutorial. My work was just retrofitting the mic input to make the dino jump instead of hitting the spacebar.