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hi-vis

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A member registered Oct 13, 2017 · View creator page →

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Oh and thanks for playing :)

As mentioned in lower posts, I didn't make the graphics. My work was just retrofitting the audio input into a MIT licensed tutorial to make the dino jump.

Yeah, the latency is a bit of an issue. It's interesting how latency creeps in and gradually gets worse as the game goes on. It's perhaps why we haven't seen mic input used widely in other games. 

I made my game in Godot and I got the feeling that the live audio input was coming in separate to the game's tick function, as when I paused the main tick process to restart the game, I noticed that the audio input got really out of sync.

Thanks for playing :) yeah, latency is something that starts to sneak in the longer the play time. Not sure why this is the case.

Oh I forgot my other feedback:

  • My mouse kept getting lost when trying to leave the shop.
    • Maybe have [ESC] keybinds to quickly get out of things

Hi OzMaister,

So, I've played the game again and this time to completion which is praise in itself :) Enjoyed the bad pumpkin in the sky!

A few things you could improve for sake of replayability (which I'm sure you're probably aware of):

  • weeds seem more difficult than eggplant but only pay out $5 with the skill enhancement. Whereas lowest payout for each eggplant is $51.
  • Traps (particular spike traps, and sentry guns) are overpowered. The player can just litter the map with these traps and basically not have to shoot an enemy throughout harvest time. 
    • Suggestion: make the spike traps one use only in the harvest, reseting for each harvest. 
    • Suggestion: enemies go for the sentry traps and destroy the guns. If guns destroyed, they don't reset after harvest. IE, there is incentive to protect these assets. 
  • Pathfinding needs tweaking. A simple way to make the game easy is plant eggplants in all plots, have the map littered with spike traps and then sit behind the pond. Half the eggplants will get stuck trying to get around the pond and the other half will get destroyed by the OP spike traps. Each harvest yeilds $9000+ without much challenge. 

I hope you appreciate the feedback. Really impressed by the game!

(1 edit)

Thanks Gamechoy :) Pretty simple but happy to just submit something! 

Just to clarify - I can't take credit for the graphics as my game is a very light modification of a Coding With Russ Dino Run tutorial. The tutorial is MIT licensed for code and assets. My work was just retrofitting the mic input to make the dino jump instead of hitting the spacebar. With that said, yeah, they are cute :) 

cheers, thanks for giving it a play :)

Thanks - yeh, I was sad to not be able to do more with the mechanic. I have a more interesting idea to use mic input for but more complex - for another game jam :) 

Beautiful graphics. I'm with MischeviousMalfais - the first level is quite punishing.

Agreed - the frog getting more and more upset about being sold onion seeds was great! And a clever cue to the player to starting harvesting different enemies.

Well done - I didn't get to the pumpkin but I'm scared of what that would be. I like having the switch to control the differents modes of play.

Very good submission and interesting take on the theme. Very clever to use reincarnation as a game mechanic.

I like how you've managed the generation of obstacles - good work :)

Also the main character sprite is great!

Sorry @just_manu - not sure why you would be getting a 401  / unauthoised error. I'm thinking I might upload the game to github in the coming days - will share here and you can tinker around that way. 

I like the idea of switching between modes to reveal different aspects of the level. I really like also how the cannon ball explosions are visible in dark mode to suggest not to go there. My only feedback is to have more of these features where you can see subtle indications of the hidden platforms etc when in the opposite mode. Great job :)

ouch!! ha great boss fight - well done

Decent game - Great enemies. Not sure if this is a quirk of my machine but the game launches Steam VR randomly on launch. Was still able to play though. 


This is how it should play fyi

Noticed a bug where I ran the game and the dino was running super fast... should play like in this video ^^

hmmmmm, restarted my PC and rebooted the game on single screen and works as it should this time round - what a random bug.

Hmm, I just downloaded and played again - the frame rate was super fast and the dino was running way too quickly. Then when I plugged the PC into a second screen and played it, the dino was running really slow... Def a bug, not a feature!! 

Try this fix - https://nvidia.custhelp.com/app/answers/detail/a_id/5182/~/unable-to-launch-vulk...

ha dino a good boy

Hey @just_manu, I'll have a look into this. 

Yeah, I'm keen to explore more mic-related games, given that most people with PCs / phones have mics now.  Interesting issues arise with handling audio input latency / sync mic input with what is happening in frame.

RE the graphics - I can't take credit for that as this game is a very light modification of a Coding With Russ Dino Run tutorial. My work was just retrofitting the mic input to make the dino jump instead of hitting the spacebar.