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Well done - I didn't get to the pumpkin but I'm scared of what that would be. I like having the switch to control the differents modes of play.

(+1)

Thanks for playing. The pumpkin is the boss fight of the game with it's own music. Hope you get too see it one day ;)

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Hi OzMaister,

So, I've played the game again and this time to completion which is praise in itself :) Enjoyed the bad pumpkin in the sky!

A few things you could improve for sake of replayability (which I'm sure you're probably aware of):

  • weeds seem more difficult than eggplant but only pay out $5 with the skill enhancement. Whereas lowest payout for each eggplant is $51.
  • Traps (particular spike traps, and sentry guns) are overpowered. The player can just litter the map with these traps and basically not have to shoot an enemy throughout harvest time. 
    • Suggestion: make the spike traps one use only in the harvest, reseting for each harvest. 
    • Suggestion: enemies go for the sentry traps and destroy the guns. If guns destroyed, they don't reset after harvest. IE, there is incentive to protect these assets. 
  • Pathfinding needs tweaking. A simple way to make the game easy is plant eggplants in all plots, have the map littered with spike traps and then sit behind the pond. Half the eggplants will get stuck trying to get around the pond and the other half will get destroyed by the OP spike traps. Each harvest yeilds $9000+ without much challenge. 

I hope you appreciate the feedback. Really impressed by the game!

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Oh I forgot my other feedback:

  • My mouse kept getting lost when trying to leave the shop.
    • Maybe have [ESC] keybinds to quickly get out of things
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Thank you so much for the extensive feedback and playing again! You made some really good points. There are some things that we wanted to improve, but didn't have the time and some things that didn't come to mind at all. We might do a post-jam update with balance tweaks and your feedback will help alot. Thanks again!