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Wolfy

26
Posts
2
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A member registered Jul 29, 2024 · View creator page →

Creator of

Recent community posts

Yeah, definitely not perfect yet. Thanks for trying my game :D

Thank you so much for your feedback!

Would play again as Sigma Maus. 4.3 / 5.

I think the concept is an incredible idea that could be used in an actual commercial game. Though this prototype is really lacking a lot in responsiveness, fun, options to choose and more mechanics, the idea is great and this prototype shows where you want to go with this. 3 / 5 for the game, 5 / 5 for the idea.

This is so funny, fits the theme really well, pretty fun to play too. Would kill Santa again. 4,3 / 5

It's so ******* goofy, I love it xD

Actually had a similar idea in the beginning so I hoped to see that idea in action but sadly, the lady doesn't give any other answers than "Hello, nice to meet you!" and "Sorry, not interested.". Nice idea but very poor execution. 1 / 5

Can you even get other responses other than "Hello, nice to meet you!" and "Sorry, not interested."?

Story was kinda funny ngl. But I'm not good enough a gamer to get even close to the first cookie :(

Unique, fun and matches the theme quite well. Maybe could've used some more balancing and polish but still really really good. 4,7 / 5

I think this was crazy good. Maybe you could've given the player more powers each night to play around with and add some more sounds but overall really enjoyable.

Had like 10fps while playing and could barely even start playing the game because the cursor was invisible in the main menu. I think the game isn't really about taking a risk since you can't choose wether to take a risk or not. You just go deeper into the forest cuz there is nothing else to do and then you'll die eventually.  Not incredibly bad but not ok either. 1,6 / 5

Was fun killing skeletons and minotaurs. 4 / 5 would kill again. One really annoying thing though, is that the enemies randomly revive for half a second and hit you again. They can also hit you for seemingly random damage between 1 and 2 which makes fights quite unpredictable and uncontrollable combined with the random temporary revive.

Incredible game for just 1 week. So much content that is actually fun. Really polished in all departements. 5 / 5

Definitely one of the top games of this jam!

Impossible to finish if you get to the end without collecting all golden biscuits because the falling plattforms don't respawn. But overall a fun little plattformer!

Messed up on the last sequence. No cookie for me :(

Nothing to criticize. Nailed the theme in both gameplay AND art. Very fun, innovative and high quality game. 5 / 5

Such a good, fun and high quality game even if this was made in a longer timeframe than 1 week, very impressive! :D

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Very enjoyable. Only thing I have to criticize is that I dont't think the game fits the theme all too well and you could add some music but everything else is great! 4,3 / 5 Stars.

So good for a 1 week jam game

Was fun schmoving for like 20 seconds even though there is no goal or end :D

Works perfectly fine now :)

I just couldn't press the fullscreen button on the bottom right, F11 didn't help either because that just maximizes the browser. I don't know if the love point system was bugged because of that but I guess so since I can't find any other comments that had this issue. So basically the love point system just popped on screen after a restart of the level and I couldn't click any upgrade buttons or close the window which made the game unplayable because the window stayed on screen even during gameplay. This happened in the tutorial as well.

Was fun playing for a while, good job! Even though I couldn't switch to fullscreen which lead to the love point system being bugged. The game matches the theme really well, both in mechanics and dynamics as well as in Visuals and Audio. Especially the custom Jamster Bond song surprised me xD. Based on the star rating of the jam I would give this game a 3.7 out of 5 stars (4 if I could actually play it in the browser😔(no I'm not using Firefox)).

Did a lot of polishing, shouldn't happen in the upcoming final version :)