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DodgeIt's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #2036 | 1.219 | 2.333 |
| Innovation | #2036 | 1.219 | 2.333 |
| Visuals | #2199 | 0.870 | 1.667 |
| Overall | #2208 | 0.870 | 1.667 |
| Enjoyment | #2223 | 0.696 | 1.333 |
| Audio | #2223 | 0.522 | 1.000 |
| Theme | #2224 | 0.696 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
I didn't have the time to fit the theme :c
What code and assets did you not make from scratch during the jam (if any)?
Bits of code, where I asked Perplexity AI to generate and explain what everything it wrote meant. (ie: the Fisher-Yates Shuffle and pattern attacks generation.)
How many people worked on the game?1
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Comments
Was fun schmoving for like 20 seconds even though there is no goal or end :D
I had written in the description to use WASD or ZQSD keys (one or the other works either way) for moving the character, as well as the arrow keys for switching directions. I didn't have enough time to implement a tutorial / explanation box in my project :( .
this one got undertale vibes