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Hero Power Entertainment

A member registered Jun 13, 2016 · View creator page →

Creator of

Recent community posts

Thank you for taking the time to play the game! You bring up a really good point. I did consider adding subtitles, but given it was a small prototype/game I figured I could go without them. That said the game heavily relies on the voice over so I should have added them. If I pursue the game beyond a prototype I will definitely be adding them.

I wanted to know more about the Public settings of your game; specifically, the 'unlisted in search & browse.' I was wondering if the people that follow me would be notified of my new game if I have this option enabled when I publish a new game?

Essentially, I am wanting to upload a test build for a few people to try out. I know I could just do Restricted and send them keys, but I'm trying to avoid that for now as that route requires them to have an account (not that there is anything wrong with that).

Maybe this feature exists and I can't figure it out... Is there a way to delete/remove a game from your collections in the app? I can do it from the website, but can't figure out how to do it in the app. I can't delete an item from a collection, move it to another collection, or rearrange it within a collection. Are all of these features missing within the app? I did just install the newest app today.

Thank you for suffering through my first game jam game haha... It's a pretty "rough" game to play, but I'm happy you gave it a shot :)

Thank you so much for playing my game! I'm happy you enjoyed it :) Your commentary is hilarious! I am definitely going to have to check out your other videos. Thank you for supporting indie games and indie developers!

Hi everyone!

I just released my first "complete" Unity game called The Gap

It is a simple, 2D platformer game where all you have to do is jump across the gap. Sounds easy, but it can be rather tricky do to some downright trolling in the level design :)

As I already stated, the game is pretty simple. This is because I am new to the Unity engine and programming in C# (I come from a Flash/AS3 background). I learned a little bit of everything piecing this game together and these skills will help me with future projects.

If you made it this far then I thank you for reading this and thank you for considering playing my game! ^_^