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A member registered Sep 17, 2014 · View creator page →

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It's rough, but it works! Your squad has 1 turn vs. all enemies each getting their own, so plan your movements and attacks carefully. The game starts out easy, but enemy squads will start multiplying quickly. See how long you can survive before your squad is wiped out!

Sounds about around what I was getting towards the end. I tried to put some tough calls in there - grabbing points instead of grabbing supplies to restore your health.

Thanks for playing! During the first couple days I had the tank as a single-@, but I said: No, it must be AT LEAST 3x3. Spent most of the rest of the challenge integrating the various "parts" of the tank. Started working on enemy tanks, but having them worry about rotating quickly broke the AI I already have written.

But yeah, online top score would be fun - definitely something I can work on if folks want it! Out of curiosity, what was your top score/area reached? I kind of winged it on the difficulty.

Seconded on the keyboard. But yes, the infection clock is great stuff!

Nice work! I keep dying very quickly, but I seem to be slowly putting together pieces of the puzzle. Any hints on whatever 'tricks' you are referring to? :)

Hey everyone - I just fixed a bug - new areas will now get more difficult (as originally intended). Also fixed the over-active 'Inventory is full' message. Have fun!

Thanks! I'll check it out.

Here's my game for PROCJAM! It's a roguelike where the procedurally generated terrain becomes your worst enemy and your greatest weapon!!