Play gameTank Control's itch.io page
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
The idea of the game sounds good on paper, but implementation and, more importantly, balance are not really great. You expect to drive impenetrable tank and seed chaos. But what we see here? The tank is as fast as enemy soldier. Each enemy solider deal 1 damage per turn to the tank! Do they all have rocket launchers? OK. It's very fragile and slow tank. But... Shells and bullets are lying around in quantity 1. You can only pick 8 items/map and you need to rescue some civilians... Let's say we rescue 2 civilians/map. 6 remaining slots are for bullets and shells. That's 6 shots from either. There is no way to reach the exit with this many shots! Including the fact, that you don't know where the exit is. And you can't leave the map if there are enemies in sight! So rushing to the exit is impossible. Picking items from the ground is very strange. It shouldn't be on wait key and it should be picked when touching by any tank part. There were roguelikes where you control something that is bigger then 1x1. Like spaceship. Part of being multitile entity is possibility for modular setup. And some detailed damage distribution. Like your left side is heavily damage, rotate 180 degrees and move backwards to take damage to the right side... This game doesn't really plays like rougelike at all... Yeah, there is random terrain that doesn't add really much. All maps plays very samey.
Exactly what it says on the tin. Had trouble getting used to being able to drive over obstacles, and it's not exactly clear why certain shots weren't valid.
Successful or Incomplete?
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