I'm glad you had fun playing the game.
I'm not the biggest expert when it comes to game genres myself but what you're thinking of is a roguelite. That's where you keep some stuff between runs, while a rogulike completely resets your progress.
The idea behind the bomber and stone golem was that they throw their projectiles exactly the same every time, so their placement on the tower matters. And if you misplace them then they can hit your tower. I guess that didn't really come across very well though 😅
Your struggles against the big guy highlights my biggest issue: I absolutely suck at balancing my games 😅 That's totally on me and definitely something to keep in mind for reworks.
Thank you for the input and I will definitely keep that in mind if I ever decide to work on the game again.




