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Hasa92

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A member registered 35 days ago · View creator page →

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That same power-up was also in the classic snes bomberman 

It's possible that you got the remote detonation power up, press x on the keyboard to detonate these bombs

I can't rate this game due to not understanding it at all, even with the info in the manual. I am happy to try again later if a better explanation or even a tutorial is added to the game

Hilarious Idea, there is potential to this, comibining this to some kind of a story mode could be something!

Fun and interesting, I had something similar in mind when thinking about ideas for my jam entry... (something like this would fit my 3d chess engine well) I also like how you can both shoot with the pieces and "captures" are banzai like crashes, good idea and fits the theme of space ships!

The game got stuck at this position, bot didn't make a move

Neat idea and fun to play

However I feel that minimal chess might be an easily solvable game even with the randomized starting positions, it could be that good players might grasp it quite fast and this can lead to very boring games that always end up in draws, just a hypothesis and my intuition but thid could be an issue


Found a gamebreaking bug: when moving a piece you can quickly double click another of your pieces teleporting that later piece into the square the original piece was moving into, effectively breaking the game being able to do illegal moves, I was playing on a mobile.

Thanks for the comment

Despite the similarities with Aurora there are huge differences under the hood.

Now Aurora already had an experimental CTF mode but I added a lot of improvements to the gameplay, the most visible change is the fog of war which lead to other fundamental changes.

Basically the AI is entirely new, It understands the goal of the game better than in Aurora but it doesn't cheat, the AI doesn't have knowledge the position of the players pieces but it does count probability from all the information the game gives and it uses the starting position as a reference and keeps updating, so for example if the ai temporarily sees one your pieces such as the bishop but then the queen moves out of vision the AI tries to narrow down the possibility where the piece might be. It trades if it thinks it's a good trade or a free piece but ultimately focuses on capturing the flag and recapturing its own if it's taken. 


There are also other aspects that are related to both the AI and fog of war that are not instantly obvious for example if a piece moves throught the opponents line of sight (their pieces threat lines and move squares) that piece is temporarily visible during the movement animation, for human players the squares that were tracked will play the movement animation few times in a loop, AI also has this information, basically piece "a" moved from "b" direction towards direction "c" that means that this piece then must be in one of the squares of "xyz".


That was huge amount of work and now the AI is pretty good, still needs some work, mostly how to get the captured flag to it's own base


I basically created a custom 3d chess engine out of which I build Aurora and Raid Flag from

Extremely fun and challenging! However the ai and gameplay could use some tweaks, some matches ended in an endless repetition since I was unable to do anything and the bot just kept moving in circles without attacking or leaving his pieces vulnerable resulting in an endless loop. Perhaps pawns should get somekind of an upgrade after reaching the end of the board like in standard chess? Perhaps not an upgrade to a piece of your own choosing but something to make the pawn actually usable? Without this the pawn becomes unmovable and can only attack if opponents pieces enter the weapons reach

A fun gag, however I'm not sure if the game actually follows standard chess moves as I was unable to move certain pieces when the game claimed there were no legal moves even when there was no check or anything like that... Chess pros can actually play the game in their head just thinking about the coordinates, this game actually could have some use as training materia as a stepping stone for that ability but this requires the game actually following proper chess logic. Also if there was the ability to check each pieces coordinates it would help as sometimes moving the pieces I didn't even know which piece was moved and to what square... which I guess was the joke but still.

The game looks interesting, however as someone who had no prior knowledge of Xiangqi or RTS games it's hard to give a proper review as I don't understand how the game works, being able to deploy pieces was an interesting concept and could work in a "classic" chess variant as well

This doesn't seem to be a chess game nor made during the jam period... 

Interesting concept, I think the rules need some tweaking, game needs a proper bot ai opponent and this could really become something

It was a bit confusing, I didn't quite understand how to claim the areas even after reading the rules and trying to play  match, unfortunately the match got stuck at some point... This game could use a proper tutorial

Really fun and coherent gameplay and design

Most of this was forked from an older engine I created when developping my other chess game: Aurora Chess

Yesterday I fixed mostly bugs that were already fixed on Aurora Chess, and bugs that appeared when tweaking with settings such as adding Fog of War mechanic as well as creating a Distinct Flag piece that is not in Aurora

The rules were pretty vague about using old code and engine, I intent to make this game visually more distintct from Aurora during this jam and perhaps develop the gameplay further as well.

Hi, I send you a friend request on Discord

Thank you for the feedback and yes this was helpful!

Hannes

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Hey RemiQA! I have a browser-based 3D chess variant called Aurora Chess that might be interesting to test it runs fully in the browser on itch.io so it fits your requirements. Would you be up for it? Link: https://hasa92.itch.io/aurora-chess

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Hey! I've been building Aurora Chess, a 3D chess variant that expands the classic board into 4 vertical layers so that pieces can move and attack across the Z-axis as well as the traditional XY plane.


Play it here (browser, free): https://hasa92.itch.io/aurora-chess


What I'm looking for feedback on:


- First impression, does the 3D board feel intuitive or overwhelming? Where do you get confused?

- Game modes: Standard, Arcade, and Capture the Flag. Which feels most fun or most broken?

- Online multiplayer, does the matchmaking/ELO feel fair? Any connection issues?

- Controls: touch, keyboard and mouse are all supported. Any pain points?

- Visual clarity, can you tell which pieces are yours and where they can move?


Built with Three.js with a "Cosmic Glass" aesthetic. Works on desktop and mobile. No install needed, runs entirely in the browser.


Any feedback welcome, even just a "this confused me at step X." Thanks!

Fun and addictive but perhaps miss swipes that dont touch anything should be penaltized somehow so that simply spamming swipes would not be a strategy

Interesting concept, would like to see some sort of aftermath result, for example if player voted "not quilty" will the subject commit the crime or not and also what kind of punishment the "guilty" votes get


Perhaps some sort of punishment to the player if too many "not quilty" people end up committing the crimes after all



Aurora Chess is now available to play free in your browser.

It’s a 3D chess variant on an 8×8×4 board with three modes: Standard with online multiplayer and ELO, Arcade with lasers and board morphing, and Capture the Flag where checkmate isn’t the objective.

This is an early release. Some things are still being worked on: the puzzle suite is small, certain assets are placeholders, and gamepad support has known issues on some platforms. Online multiplayer is fully working and guests can play without an account.

If you try it, I’d genuinely appreciate any feedback: what works, what doesn’t, what’s confusing on first play. The in-game tutorial covers the cross-layer movement rules if 3D chess is new to you.

Thanks for playing.

https://hasa92.itch.io/aurora-chess