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haridira

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A member registered May 15, 2019 · View creator page →

Creator of

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We understand that you want to get the best experience possible. We're working on it. We will probably need a couple of weeks but we will do our best to finish adding them by the end of this week and I will post an update post here once it is out. :)

Hey Athanasius,

By now you should have already finished the game. We would love to hear your thoughts and if you have found any bugs to report (Know that we are here to fix any found bugs ASAP the moment we become aware of them). We also would like to invite you to review our game here in itch once you finish it. We hope you enjoyed it. We will keep improving it towards the bigger launch (What we did now was a "soft launch"), but the price won't be discounted as much as it was this time. We love our early bird players who supported our project during this soft launch phase!

If you should need to contact us in the future my project email is:

hari@joyfess.com

We will try to finish working on these soon. :) And you don't have to restart it now after the last update. I was talking about the circumstance before we corrected it. Now with the last update (Ver. 2020.01.18), your save file should work fine now. Otherwise, let us know and we will look into it ASAP!

Alright game updated already. I will be thankful if you can do me a favor and let me know if it's working correctly now. The two most important cases to test are these: using an old save file (i.e. from before yesterday's update), 1) you open a save file inside the Bar, and then 2) you leave it (anywhere, just to the Town is enough) and come back to it.

Hey Athanasius,

Glad to hear about the cows. I already forwarded that to our lead animator. ;)

Thank you for reporting the bug! We know exactly why that happened and it can literally be solved with a single line of code. We were optimizing frame size and needed to add a couple of code lines to correct for that change. And from your report we realize that we forgot to add--hopefully--a final code line. From the code I'm looking at now, this problem should happen in the following circumstance:
1. You are using a save file from a game that you have started *before* releasing the last update.

2. You are returning to the Bar from outside (i.e. it shouldn't happen when you have opened the file in the Bar, but will happen if you leave it and come back).

The bug is not expected to happen in a fresh game that you started after you have updated your game.

The updated version will be uploaded in less than an hour and I will let you know here.

The two pirates thing is not a bug. It is intended. They have a 25% chance of appearing to give some "life" to the place. Let me also share with you a secret that we are now working on adding a couple of background characters to the Town too for the same reason. They won't affect game play but will add more life to the scene.

Thanks again for reporting the bug! Please always do let us know. More often than not such bugs are very easy and quick to solve.

BTW, by default, save files are found at this path:

<<userName>>\AppData\LocalLow\Sand Wagon\Joyfess I

"I just took my first steps last night, explored the town a little bit. It looks absolutely lovely and the voice acting is flawless."
Good to hear!

"I wanted to ask about the savegames because I accidently loaded a savegame from the demo version and when I tried to leave the bar I got mysteriously "teleported" directly to the Indian village."
Lol yes. The game variables are different for the demo. In the demo saved file it is registered that it is a demo and the game is behaving accordingly.

Hi Athanasius!
Your save files will be totally intact, even if you totally delete the game folder and re-download it afresh!
However, we strongly recommend downloading and launching the game through the itch software. This way, you will be able to conveniently patch your game whenever a new update is made! (And mind you, we are updating a lot these days)
How far are you in the game, if we may ask? :)


It is our pleasure!

(1 edit)

Lol. Here is an update Athanasius: our team decided to release the game! Your support along the way means a lot to us. Please use the following link for a special discount!
*edited out*
Coupon code: *edited out*
The game will be subject to some minor improvements but not much anymore.
We hope you enjoy the game!

That's why we are here. ;) More importantly, we decreased loading time between the scenes. You should feel a big difference in the Indians' part where you have to switch scenes a lot (swinging back and forth) in order to solve the puzzles.

We appreciate hearing this from you. Totally agreed! The enhanced demo has just been uploaded. We will appreciate it a lot if you give it a try and let us know if you feel the difference. :)

Hey Athansasius,

Great to hear from you! We are going to write a post about what we are up to within the coming three days. Here is what is happening nowadays:

1. We have started our marketing campaign! The game will be launched by the end of February--it is just around the corner!

2. Second (and this is a big one!), we have been optimizing our game.  This optimization is the main reason why it took us more than anticipated (despite that the game is finished and playable already).It will be all the same amount of fun, but with less waiting time between the scenes. :)

So watch out for the update posts within three days from now. Thank you again for following us!

-Hari

That's true. :)

https://store.steampowered.com/app/1095700/Joyfess_Martins_Secret_Recipe/?beta=0

Hi Athanasius,
Our Steam page has just been approved by Steam! Feel free to share with your friends! We're planning to launch the game by the end this year so a  bit less than two months from today.

Hi Athansius. So nice to hear from you again! The preparations for launching it (i.e. marketing work) are taking more than anticipated. I will very soon share with you the link to our renovated website. I will get back to you in less than a week from today. Again thank you for your support! It is comments from people like you that keep us and our project going. :)

The new demo version has been uploaded! Thank you for your interest. :)

Hi Athanasius. It was wonderful to read your comment. In case you did not see it, this game project is fully complete already. All we're doing is test for bugs and prepare the launch marketing campaign (busy doing this right now!).

Regarding adding more animations, we're considering it, but blinking in specific is already on our to-do list (to be done within a week from today only). The demo you tried is a bit old BTW. Within 48 hours from now, we will upload an updated version. It has many small improvements here and there but the highlights include shortened dialogues and making first room objectives easier and quicker to solve.

We will soon upload the updated demo version and post an update about it. Thanks again for dropping by! :)