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HandsomelessKing

246
Posts
8
Topics
626
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23
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A member registered Mar 30, 2019 · View creator page →

Creator of

Recent community posts

ayee thank you ❤️

I went simple and small with this game with a touch of spoof comedy, and i always add a respawn/checkpoint when you can die 👍(even for a 5 minute game).

glad you liked my little game and thanks.

i slightly had a feeling...

That is a really interesting proposition, i guess anything can go 👀, thanks for playing and i presume glad you liked it

Thanks for playing, this was made in a week so it had to be short and yeah, sorry for the nausea, it is intentional.


Im glad the story is interesting and glad you liked it.

Thank you and i hope it made total sense, if you want a more logical game id highly recomend The Dunkening, totally not an lsd trip 👍

It's okay, you don't have to, just playing and commenting already means a lot 👍

Hope it was a good welcome 👍 , and thabks for playing.

Damn, time flies, thanks for playing and glad you liked it 👍. (And i made this in a month, how 😭)

The current plan is that i am working on V1.69 and with that i will release Mac and Linux version, it will take time, a month minimum, i will reply to you again when the version is released.


Till then you could try my other gamed ;)

Ayee, thanks for playing, will watch the video soon 👍

blud when he needs to walk 10 seconds in a 5 minute game xdd

You could use C to crouch or if you are on windows or mac download the game 👍

ayee, thank you, glad you liked it 👍

Ooooh the posters, nice, hope you found them in the downloaded version, anyway, glad you liked the game and thanks for the info

This was meant to be simple, small and silly, and in terms of that i achieved it i think.


I do have larger stories in the works, but story writing is really hard, and sometimes I make big changes mid-story or don't know where to take it. So yeah, I am working on a lot of stories, but it will take time, and then development will take even longer.


Also, I am kind of moving away from shorter games, but this is probably an empty promise...


Anyway, thanks for the reply and thanks for playing. (I may suggest The Dunkening, lets see if you can guess the story for that one xdd)

Ooooh so that's why some people saying the game is crashing... for me CTR+W didn't do anything, thanks for the info 👍


Anyway, thanks for playing hope you liked it and the ctr+w didn't throw you off that much... (i really hope i coded C to crouch as well)

You figured it out, nice, hope you had fun 👍

Allo, so the game is mid, thanks for commenting, can you explain the "not good" part? thanks

I just released my new game called "Flickering Shadows: The Last Box", it's set in an underground garage where you have to move boxes to your car while a monster stalks you... but not for long... stalking soon turns in to hunting...

It's around 10 minutes long i think, survival horror and no saves.


the game can be found here: https://handsomelessking.itch.io/flickering-shadows-the-last-box

and some images from the site:


Thank you so much for playing my game and glad you liked it!

Thank you so much for your support, as of right now i kinda fell off, working 6+ months on a 10 minute game... BUT im not stopping at all, i have way too many cool ideas, and unfinished projects as well... and again thank you.

I do have 2 comedy horror ideas but making a cracked story like Dunkening, that's gonna take some next level thinking...

someday it will happen...

There really isn't any story, it just all happens, of course you can explore and find slight clues but it's not the main focus, this was just a fun lil project that is "expandable"/"explainable" (idk how to say it). Thanks for playing 👍

Thank you, im glad you liked it 👍

Very nice, i think you can save a few seconds towards the end by clipping out trough the small window before triggering the cutscene?

Thank you 👍

hello, thanks for the offer but i don't have any intention for music and i have no idea how to use them in my game, always used ambiances and no idea how music would work, sorry

(1 edit)

Hello there, sorry for being late again, gonna blame it on Itchio being down like a true gamedev i am and not on being lazy 👍

First of, i made a shadow dude, it's glitchy/noisy looking, doesn't really fit the story BUT still better than just having a fresnel effect, that seems too simple for me.


And i've been continuing the story, i skipped a big chunk of ingame work because that's what i got stuck on initially so instead of being stuck forever i just skipped it (the code is written in a way that i can just add to it easily, so not huge loss), added a lots of spoop events, still a few left, easily at 10-25% in gameplay... i hope.

So yeah, skipping the in game work was a great decision, yes i will have to go back but oh well, a lot better than just being full stuck, thanks for reading, surely more to come...

FOUND WHERE TO CHANGE THE %, YIPPIE

Thank you, a lot will be happening in the future, already got ideas for pre made maps (same maker as this), and two fully custom ones are in the work (those will be more realistic looking), hope to see you in the future, thanks again 👍

(1 edit)

Made a main menu and a pause menu, the pause menu is just a test so i can change settings in game that's why it looks so bad visually and also that i don't really have an idea what to make it look like but will come up with something for sure.
The main menu i think it looks really good, maybe will move the camera closer but visually im liking it.


Aight, it is time to continue the gameplay part...

Also how does one change the %?

Thank you, tried to put as much style as possible in the 14 days that i had, glad you like it 👍

Smol update on where ive been.
So i made a game in 14 days and now after that i've been testing a lot, at first played around with this Quake movement and then i played around with audio 👀, found a cool script that muffles the audio when it's behind walls and made a fake audio reflection system, so the audio follows you when you walk behind corner.

AND the biggest in terms of audio that i found out about Steam Audio which does all this automatically but it's without flaws, the audio cpu usage goes up by a lot and the fall off sounds weird, that's why i wrote my own so i have better control over it.

Here's a small example of Steam Audio, this really shows off the good side, loud music but Steam Audio so far falls apart at quiet stuff, still need to test it.



I really hop i will get to use it for this project... (not really steam audio, bit worried about performance and license, but my own codes)
Soon i'll be back to normal gamedevving, still playing around, a small time off/break. Take care 👍.

For this small 5 minute game i haven't thought of anything, but i do have an overarching story that id like to connect with multiple games, maybe i could make a follow up to this but it will be vastly different.

Thanks for playing and for your interest, would like to hear your interpretation of the story.

both red :) (i think), anyway, thanks for playing 👍

Thanks for playing 👍

AI is hard, for you it was easy, for testers it was pretty good, and i seen people struggle.
So yeah, as many people as many different outcomes and playstyles.

Well, it's better then being out of bounds, so that's the fix i went with

Surprisingly the teleportation is intended (because you got pushed out of bounds), and i presume the cheese is the classic crouching under the axe swing xdd, Thanks for playing!

Aye, nice sneaking around, clean, thanks for playing

Thanks for playing, glad the AI was nice for you and still managed to jump you a couple of times, glad you liked it 👍