ayee thank you ❤️
I went simple and small with this game with a touch of spoof comedy, and i always add a respawn/checkpoint when you can die 👍(even for a 5 minute game).
glad you liked my little game and thanks.
This was meant to be simple, small and silly, and in terms of that i achieved it i think.
I do have larger stories in the works, but story writing is really hard, and sometimes I make big changes mid-story or don't know where to take it. So yeah, I am working on a lot of stories, but it will take time, and then development will take even longer.
Also, I am kind of moving away from shorter games, but this is probably an empty promise...
Anyway, thanks for the reply and thanks for playing. (I may suggest The Dunkening, lets see if you can guess the story for that one xdd)
I just released my new game called "Flickering Shadows: The Last Box", it's set in an underground garage where you have to move boxes to your car while a monster stalks you... but not for long... stalking soon turns in to hunting...
It's around 10 minutes long i think, survival horror and no saves.
the game can be found here: https://handsomelessking.itch.io/flickering-shadows-the-last-box
and some images from the site:



Hello there, sorry for being late again, gonna blame it on Itchio being down like a true gamedev i am and not on being lazy 👍
First of, i made a shadow dude, it's glitchy/noisy looking, doesn't really fit the story BUT still better than just having a fresnel effect, that seems too simple for me.

And i've been continuing the story, i skipped a big chunk of ingame work because that's what i got stuck on initially so instead of being stuck forever i just skipped it (the code is written in a way that i can just add to it easily, so not huge loss), added a lots of spoop events, still a few left, easily at 10-25% in gameplay... i hope.
So yeah, skipping the in game work was a great decision, yes i will have to go back but oh well, a lot better than just being full stuck, thanks for reading, surely more to come...
FOUND WHERE TO CHANGE THE %, YIPPIE
Made a main menu and a pause menu, the pause menu is just a test so i can change settings in game that's why it looks so bad visually and also that i don't really have an idea what to make it look like but will come up with something for sure.
The main menu i think it looks really good, maybe will move the camera closer but visually im liking it.
Aight, it is time to continue the gameplay part...
Also how does one change the %?
Smol update on where ive been.
So i made a game in 14 days and now after that i've been testing a lot, at first played around with this Quake movement and then i played around with audio 👀, found a cool script that muffles the audio when it's behind walls and made a fake audio reflection system, so the audio follows you when you walk behind corner.
AND the biggest in terms of audio that i found out about Steam Audio which does all this automatically but it's without flaws, the audio cpu usage goes up by a lot and the fall off sounds weird, that's why i wrote my own so i have better control over it.
Here's a small example of Steam Audio, this really shows off the good side, loud music but Steam Audio so far falls apart at quiet stuff, still need to test it.
For this small 5 minute game i haven't thought of anything, but i do have an overarching story that id like to connect with multiple games, maybe i could make a follow up to this but it will be vastly different.
Thanks for playing and for your interest, would like to hear your interpretation of the story.