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so i forced the camera to be 1:1 aspect ratio, than have a vignette with 0 smoothness to make it a circle, some lens distortion, bloom, and also i ran it through a Render Texture to get that crunchy shadows/colors

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What texture size did you use? the floor is literally outstanding with regards the details. URP pipeline? I guess you added some metallic to the floor shader as well to make it a bit shiny. Sorry for all the questions but I am really curious about your work :-)

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I use HDRP, i never tried URP but HDRP gives way more control while looking awesome, also the Post Processing stuff is amazing

For the Materials, i amde my own Material using Shader Graph so that way i can use Ambient Occlusion and Roughness correctly and easily, i still need to find a way to add Height, but even with these 4 textures i get an amazing result

For the resolution i used 512 because that's what textures.com gives me, bit disapointed but i think due to the camera you can't see the blurryness

https://www.textures.com/download/PBR0836/139491

https://www.textures.com/download/PBR0586/138903

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Thanks for the info, I would like to connect with you on Discord if that's fine. I leave you my contact KPS#3475
We are trying to make an horror game with the same graphic effects of your project and I don't want to spam on your page with my questions :-)