had to come back to this and it's way sadder the second time
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I just realised the reason I can't do level 4 - it's because i'm on a 144hz screen! My friend played this (he loved it btw) and I can see on his screen he moves about twice as fast haha. I think the mystery is solved
Really amazing sound pallette and colour scheme, and the shapes in the graphics + particles were really cool. I liked the gameplay although wall-jumping was a tiny bit inconsistent. I got to 4/7 then couldn't get up on that platform above the button, might just be me though
When I played it, when you got to the third level, my character just kept getting swept away, I couldn't walk faster than the 'current' that was pushing me back. maybe there was a way to sprint that I didn't know about. But it was a cool idea, I liked the memory element and the graphics seemed very well-done especially the spinning saws, reminded me of Limbo haha.
Hi, thank you for making the game! Really cool subject to make a game about and I thought the little hats were funny. The gameplay was pretty cool as well, I liked that there was a bit of a memory element and the overlapping veins was a cool feature too.
I really loved the idea behind this game. I think it has a lot of potential and I think using the mouse and field of the screen as the way to control the colour is really innovative so really well done since I think you said it's your first game. I would have been able to do better if there was a clearer way to know where you need to go on the screen to get the colour you want. I never managed to get 2 in a row haha.
Hi, really cool idea. I thought the graphics were well-designed as well! I think the idea of a drug dealing stealth game is really cool but maybe the gameplay could be refined a little but of course you didn't have much time!
Thank you - I started with the "dangerous choices" theme, thought about when in my life things have felt dangerous. Then I wanted to make it very abstract. So I thought of the idea of the points and lines, then after that I thought they seemed like exploring neurons in the brain. I thought that the red neuron could represent a traumatic or painful memory, and the choice to remember is a danger in itself.
Evil game hahaha. I think the message very much comes through. I don't think I found it fun but I know that wasn't the point. Maybe would have benefited from something to enhance the repetitive atmosphere like music or some humour or occasional messages of encouragement or something
Hiya - cool idea, great choice of music too :) the jumping was a little buggy for me; I didn't always jump when I pressed space/W, but I think the principle was really cool to have all these invisible enemies that you have to discover
Hiya, thanks! Don't worry I don't expect any points there haha! I don't know if you saw the description or not - the coding ended up being a bit more difficult than I expected so I ended up not having time to put in nice graphics or sound. I learned a lot at least