Thanks for playing! They're meant to represent the paths between neurons in your brain, a sort of free-association thing about how one memory leads you to remember another. And the red ones are the trauma ones lol
Hallwayy
Creator of
Recent community posts
In case you want some feedback: When I first played it I was confused about how you equip gear, I thought it auto-equipped but it didn't.
Also the way the Sell icon with the peddler is a button but actually it's something you have to drag gear onto, maybe that could be clearer.
Overall I had a gr8 time playing though like it's my fave eroge i've played in ages well done! subbed to ur patreon :)
When I played it, when you got to the third level, my character just kept getting swept away, I couldn't walk faster than the 'current' that was pushing me back. maybe there was a way to sprint that I didn't know about. But it was a cool idea, I liked the memory element and the graphics seemed very well-done especially the spinning saws, reminded me of Limbo haha.
I really loved the idea behind this game. I think it has a lot of potential and I think using the mouse and field of the screen as the way to control the colour is really innovative so really well done since I think you said it's your first game. I would have been able to do better if there was a clearer way to know where you need to go on the screen to get the colour you want. I never managed to get 2 in a row haha.
Thank you - I started with the "dangerous choices" theme, thought about when in my life things have felt dangerous. Then I wanted to make it very abstract. So I thought of the idea of the points and lines, then after that I thought they seemed like exploring neurons in the brain. I thought that the red neuron could represent a traumatic or painful memory, and the choice to remember is a danger in itself.