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guydoesthings

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A member registered Feb 02, 2021 · View creator page →

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(1 edit)

don't play this at 1AM, worst mistake of my life 


the controls and friction feel extremely weird at the start but gradually get better (running is still kinda slippery)

the death sound was goofy and worth the bit tho, also it's pretty nice for a first project (it has some minorish collision issues that only were a real issue on one specific part)

this is the type of game that would randomly get popular because of some random making a video essay or something (complimentary)

no way you did an online game leaderboard for a 4 day jam


extremely impressive

what

(1 edit)

simple concept that's perfectly polished and executed


only real issue is the level with the shitton of turles on the left (it made me think that i had to somehow fire at them)


i love the glow that the lines have

it's a cute nice block puzzle game 

i just got stuck on level 7 (the one where you start boxed in from the 8 directions)  (i can't really complain about difficulty spikes because my entry had a brutal one)



also honestly the song sounded like "the beat when it's 3AM vs 11AM"  
i also kinda have issues with the artstyle being inconsistent
another really minor issue is that the steps left text dosen't have higher render priority 
the menu animations were cool

it's actually just total time 


I forgot to make a proper score system

you CAN actually attack with LMB i just forgot to mention it

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the stationary ones were meant to be like either a zombie/ghoul with a minigun

which would rev up and fire if they had line of sight for too long but i forgot about making a sprite until it was too late, plus itch was crapping out+ my desktop's kinda shitty wifi capabilities caused me to upload with 20ish seconds left (the real anxiety inducing parts were trying to remember where i got the theme+footstep sounds before timeup)


also it was uploaded before they announced that they were accepting until 2PM

it's just the default shovel knight keyboard layout which i find really comfy

it's just the default shovel knight keyboard layout which i find really comfy

fun little rhythm game


i don't know why but it feels like tehre's some slowdown when there's all the speedlines also how did you even make a tool to create beatmaps in 72hrs?

i didn't click with it, but it's probably because the screenshots made me think "oooh this is gonna be like nuclear throne type combat, that's sick!!!" while the gameplay is closer to vampire survivors (not really but the first comparison i can think of) 


anyways the bullets are really undertuned compared to everything else, i only managed to see "oh it's firing." after like a minute and it didn't even do enough damage, also no sound effects really hurts this game

(2 edits)

cool mechanic, i would love to see this get updated in the future



EDIT: I would like more clarity on how many turns you have/the enemy has before attacking, I don't know how they internally work but I would suggest having icons that show how many turns have (like press turn games), it also seems that healing spells cost more turns so you could also show how many "turns they cost"

I don't know if that's actually how it works but still


also if it's a player then enemy turn phase system it should show phase changes before the turn starst

(3 edits)

as for the colors: they were literally just me putting the bisexual flag as a test pallete, then i ended up liking how it looked


i wanna keep the combo but i don't really know how to show the score it would give you, 

yeah fadeout is right it looked *slightly too dark* at lower power levels on the laptop this was developed on + i was being dumb trying to change the *TIME* instead of the final color for the interpolation

also yeah there should be more difficulty probably starting with making the combo timer shorter (around 25-50% shorter)

update: it's fine (i ran it on my desktop), main issues are that how the firing mechanics work is not explained (more specifically the way on how to shoot the orbitals), and that the upgrade screen is a bit jarring when it appears, as the game freezes on wave clear then randomly shows the screen


when i got it for the first time i tought i died and it was some metaprogression thing and i was like huh??

hell yeah, anyways i just realized that my browser isn't actually using the dedicted gpu, but the integrated so yeah

he was a serial kiler, who bragged about killing people

i'd make it so the shark just instakills you instead of having to wait like 20 seconds so the timer runs out

also i'd probably up the spawnrate a bit (especially after spawning shark)

but idk about if that would make runs go for far too long

runs like ass :/


i'm running this on an ancient laptop (i7 4thgen, 960M) but it SHOULD run everything here fine, also idk phaser but does that have a desktop version or is it web only?, i would try it on my desktop but i'm too lazy to go upstairs (it's hot)

i have a skill issue with movement and i haven't played enough to be completely sure but do later waves even give you enough time to collect the food?

couldn't get past the second level


anyways i feel like the 1st layer showing you both but the 2nd only showing you it is kinda eh

the layer that isn't shown should just be a bit transparent (also the spike hitbox feels too big)

i feel it's ok execpt that the card show/reveal animations feel way too sluggish

also some levels if the cards go offscreen for too long

liked it


it was just way too damm short for it's own good

what does "a more consistent concept" even mean?

nice visuals, actually has SFX and music PLUS the goofy ass death


the second i started to wonder does this even have a lose condition? i hit the ground

honestly it just needs a score counter and it's good (maybe bird/wingflap sounds if you want to)

yeah it was for some reason, i tought it didn't let me answer because i uploaded using the "create a new project" thing

for a sec i tought this was gonna be like a meme project where it was "hehe kick the guys off the building"

then i noticed the fact that you could hit them into the black square (i would personally have made a shitty quick blender model or stole a PNG from somewhere to put on there instead also i would have made this endless like basically everything with an ending here but that's just me

(anyways this game has the vibe of a weird vibingleaf video execpt it's a shitpost)



my fav part is when kicky said "it's kickin' time" and kicked all the bad guys

page broke on my laptop (game was weirdly off center and offscreen, but still fit if i scrolled)

idk if this would be better as an actual endless runner because 1 hour means no time to make level "modules"

also the slam is weird as in if you use it outside of like the slam parts it kills you despite not having touched the red (is probably intentional but let me spam slam after every jump)

only gameplay issue is that it seems that you enter the jumping state by pressing instead of holding (aka if you just land you can't jump) could be solved by making that state be triggered by holding or an input buffer

// decrease jump buffer every frame
if (jumpPressed)jumpBuffer = jumpBufferTime;
if (OnFloor() and jumpBuffer > 0) jump();
 

also the buildings look kinda bad compared to the player

anyways why is the player super cum boy
it's a fun concept with the jankiest collisions known to man
over the course of 3 runs i've managed to walk on air, get blocked by nothing, and fly through the world
it adds character tho

also this game has the best winscreen ever

firstly it's kinda unclear at first that the jump jump jump thing is actually the start button

the concept is also intresting but also limited (i would have had like random jumper spawns and more spings = score) instead

NOTE: because i created a project for uploading it didn't let me set the time spent (or i am just stupidt)


it was 2h 55m

 "Are you ready for your kusoge lessons?"

Guilty gear the missing link gulps

heritage for the future breathes heavily

Hokuto no ken gasps for air

Undernight 1.0 gets teary eyed

Dong Dong Never Die stares blankly

"Yes, Battle Blocks." they say in unison

simple puzzle game with nothing wrong, altough i lost the level 1 and still got allowed to continue for some reason

the MC is kind of an asshole tbh, he could have told everyone or something before using apply_central_impulse()


anyways the concept is perfectly done

intresting concept executed well, i agree with what the other person said about being able to use the infected as the numbers

if they were really freeing space it would have been bombed for DEMOCRACY-

i understand what you're going for and think it's intresting but i don't like the slippery controls, it feels like too much

that's it

the idea is fun, but the controls feel too wacky, altough it's probably a skill issue given that i don't play car games and should not be trusted with a car