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guydoesthings

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A member registered Feb 02, 2021 · View creator page →

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fun little rhythm game


i don't know why but it feels like tehre's some slowdown when there's all the speedlines also how did you even make a tool to create beatmaps in 72hrs?

i didn't click with it, but it's probably because the screenshots made me think "oooh this is gonna be like nuclear throne type combat, that's sick!!!" while the gameplay is closer to vampire survivors (not really but the first comparison i can think of) 


anyways the bullets are really undertuned compared to everything else, i only managed to see "oh it's firing." after like a minute and it didn't even do enough damage, also no sound effects really hurts this game

(2 edits)

cool mechanic, i would love to see this get updated in the future



EDIT: I would like more clarity on how many turns you have/the enemy has before attacking, I don't know how they internally work but I would suggest having icons that show how many turns have (like press turn games), it also seems that healing spells cost more turns so you could also show how many "turns they cost"

I don't know if that's actually how it works but still


also if it's a player then enemy turn phase system it should show phase changes before the turn starst

(3 edits)

as for the colors: they were literally just me putting the bisexual flag as a test pallete, then i ended up liking how it looked


i wanna keep the combo but i don't really know how to show the score it would give you, 

yeah fadeout is right it looked *slightly too dark* at lower power levels on the laptop this was developed on + i was being dumb trying to change the *TIME* instead of the final color for the interpolation

also yeah there should be more difficulty probably starting with making the combo timer shorter (around 25-50% shorter)

update: it's fine (i ran it on my desktop), main issues are that how the firing mechanics work is not explained (more specifically the way on how to shoot the orbitals), and that the upgrade screen is a bit jarring when it appears, as the game freezes on wave clear then randomly shows the screen


when i got it for the first time i tought i died and it was some metaprogression thing and i was like huh??

hell yeah, anyways i just realized that my browser isn't actually using the dedicted gpu, but the integrated so yeah

he was a serial kiler, who bragged about killing people

i'd make it so the shark just instakills you instead of having to wait like 20 seconds so the timer runs out

also i'd probably up the spawnrate a bit (especially after spawning shark)

but idk about if that would make runs go for far too long

runs like ass :/


i'm running this on an ancient laptop (i7 4thgen, 960M) but it SHOULD run everything here fine, also idk phaser but does that have a desktop version or is it web only?, i would try it on my desktop but i'm too lazy to go upstairs (it's hot)

i have a skill issue with movement and i haven't played enough to be completely sure but do later waves even give you enough time to collect the food?

couldn't get past the second level


anyways i feel like the 1st layer showing you both but the 2nd only showing you it is kinda eh

the layer that isn't shown should just be a bit transparent (also the spike hitbox feels too big)

i feel it's ok execpt that the card show/reveal animations feel way too sluggish

also some levels if the cards go offscreen for too long

liked it


it was just way too damm short for it's own good

what does "a more consistent concept" even mean?

nice visuals, actually has SFX and music PLUS the goofy ass death


the second i started to wonder does this even have a lose condition? i hit the ground

honestly it just needs a score counter and it's good (maybe bird/wingflap sounds if you want to)

yeah it was for some reason, i tought it didn't let me answer because i uploaded using the "create a new project" thing

for a sec i tought this was gonna be like a meme project where it was "hehe kick the guys off the building"

then i noticed the fact that you could hit them into the black square (i would personally have made a shitty quick blender model or stole a PNG from somewhere to put on there instead also i would have made this endless like basically everything with an ending here but that's just me

(anyways this game has the vibe of a weird vibingleaf video execpt it's a shitpost)



my fav part is when kicky said "it's kickin' time" and kicked all the bad guys

page broke on my laptop (game was weirdly off center and offscreen, but still fit if i scrolled)

idk if this would be better as an actual endless runner because 1 hour means no time to make level "modules"

also the slam is weird as in if you use it outside of like the slam parts it kills you despite not having touched the red (is probably intentional but let me spam slam after every jump)

only gameplay issue is that it seems that you enter the jumping state by pressing instead of holding (aka if you just land you can't jump) could be solved by making that state be triggered by holding or an input buffer

// decrease jump buffer every frame
if (jumpPressed)jumpBuffer = jumpBufferTime;
if (OnFloor() and jumpBuffer > 0) jump();
 

also the buildings look kinda bad compared to the player

anyways why is the player super cum boy
it's a fun concept with the jankiest collisions known to man
over the course of 3 runs i've managed to walk on air, get blocked by nothing, and fly through the world
it adds character tho

also this game has the best winscreen ever

firstly it's kinda unclear at first that the jump jump jump thing is actually the start button

the concept is also intresting but also limited (i would have had like random jumper spawns and more spings = score) instead

NOTE: because i created a project for uploading it didn't let me set the time spent (or i am just stupidt)


it was 2h 55m

 "Are you ready for your kusoge lessons?"

Guilty gear the missing link gulps

heritage for the future breathes heavily

Hokuto no ken gasps for air

Undernight 1.0 gets teary eyed

Dong Dong Never Die stares blankly

"Yes, Battle Blocks." they say in unison

simple puzzle game with nothing wrong, altough i lost the level 1 and still got allowed to continue for some reason

the MC is kind of an asshole tbh, he could have told everyone or something before using apply_central_impulse()


anyways the concept is perfectly done

intresting concept executed well, i agree with what the other person said about being able to use the infected as the numbers

if they were really freeing space it would have been bombed for DEMOCRACY-

i understand what you're going for and think it's intresting but i don't like the slippery controls, it feels like too much

that's it

the idea is fun, but the controls feel too wacky, altough it's probably a skill issue given that i don't play car games and should not be trusted with a car

somethign something the experience of owning a low end android phone that ran out of space every 5 seconds
yeah it's nothing really offensive execpt the trashcan hitbox

the song was good, but you forgot to make it loop :(


the mechanics are fun as having to step on the windows puts you on your toes because you're gonna have to run towards them constantly and avoid the enemies before they get out of hand,

the enemies spawning out of thin air is kinda lame since they can spawn incredibly close to you (which is fine for 3 hours), putting a little spawn animation before they become active would be good if you don't wanna spawn them offscreen, overall this has potential


anyways the antivirus you play as in this game is kinda trash, malwarebytes would have cleared this virus 0 diff


i know it's 3 hours but 

i'd like to have like a "hot-cold" way of checking if near for a star, because as what you said there is a .4% chance of finding the star, the combat is fine as it is and only real thing it could have improved is having the enemies flash when hit, overall it's fun but gets boring quick after you realize "oh god why is it so low, and why are there no indicators??"


also sound can't propagate in the vacumm of space so they didn't have to use a device to stop sound. which is kinda physically inaccurate 0/10

was a fun "wow this is fun puzzle to do when bored once"


only real issues i had is that for some reason my mouse the object randomly, also the fact you need to hit the black to make precise turns (which you really don't want most of the time unlees you touched it accidentally, but maybe that's because i fucked it up by playing M-1000 scout in deep rock galactic

yeah, i know


i mentioned that the scoring was broken

The rule for the done button is that it no box should touch a "kill trigger" on the bigger container,


If you mean clicking it and still being counted with death I think I may have forgotten to stop some timers them?, pretty sure I did but I'll check it later 

we should do this in real life 10/10 GOTY
anyways the artstyle of the main sprites reminded me of antonblast

altough i feel like being able to click the meteors distracted a bit from the billionares but i was being the stupid:tm:

also billionares should cost less meter because i wanna send more of them into space at once

wdym "more" devtime?


anyways the player is too slow, to the point where getting from the shop to the tree is a chore, plus i found a bug where if the birds grab a turret you're using and take it away you're basically locked forever + this also happens if you fall off + ratio



anyways i respect the courage of making your main mechanic STACKING physics objects without a killplane or something

damm that time was closeeee


the game itself is simple but really fun for what it is

i don't know if getting bounced around when enemies hit you is intentional but it's funny so it's good

honestly i tought it was kinda lame until i realized that you can reangle the lazers,

the graphics and audio are top-notch