Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

guydoesthings

75
Posts
1
Topics
10
Followers
2
Following
A member registered Feb 02, 2021 · View creator page →

Creator of

Recent community posts

PEAKBOT - And The Evil GOAT


the only issues that i had were minor screen crunch

interact being the same as shoot meaning i had to read the "take his laser away" log again when i wanted to exit,

the controls being kind of weird (i got used to them)

also a minor technical issue of the window being TINY on my 1080p display but i forced it to fullscreen with ALT+Enter

this game has the jankiest jump i have ever experienced in any game


i could understand going for a castlevania/la mulana styled fixed arc becuase at the very least those let you have a bit of control on your arc,


i'm kinda giving you the benefit of the doubt if this was intentional or not because it's really weird that you have to release directional input before jumping and pressing it midair to have a smidge of control

feels nice, altough the earlygame drone escorts were kinda eh, also the area at the right at the start sticks out like a sore thumb because it actually has assets, but it isn't finished so who cares

also the hook feels kinda wack before you get used to it, if it was me i would make it replenish your jumps

incredibly polished and nice looking,

altough i got stuck after unlocking the dash, i even found a sequence break 

(i didn't progress because idk if i really should, where in some sloped room in the forest you can position yourself just right to throw a spear and dash towards it), it lets you bypass a lock

i liked the swap mechanic, despite having screwed myself by accidentally finding a debug item, i would really like to see the concept expanded, but upon killing this boss the game spawned a huge amount amount of "gibs?" and froze the game, oops, all gibs

the graphics look cool but they're kind of inconsistent,

also the sensitivity is too damm high, altough the enemies seem to be designed around that by the most part, 

also i got softlocked becuase i pressed Q before exiting the remote bomb unlock prompt

the concept is simillar to another game in MV14 but it's still cool and i felt more of "oh yeah this is where you're supossed to go" than that one, altough i got stuck after returning from the puzzle rooms after the double jump

what do you mean play it without the joypad stick?, you can rebind it it just uses the dpad for defaut due to them being better for 2D games


also what boss dosen't have an AI? is this about them picking random attacks to use?

you can kinda sequence break in this room if you look left and move right and up

the room

my mayor problem with the game is that it isn't really clear when you get an upgrade, because the first one (the one that lets you walk through walls) felt like the game telling me a secret technique you could always do, aka like the magic inputs in SOTN, it wasn't until the throwable suns that i realized "oh shit this actually has ability gating", showing a screen when you collect a new skill like in super metroid could help a lot


also i wouldn't recommend putting music on your menu because it kinda sets the expectation that there will be music and that kinda dissapointed me, reminds me of the fact that toby fox made the undertale player sprite purposefully bad in order to lower expectations

if anyone here read that discord message and is here to datamine the game to find that one room you are STINKY and should go take a BATH >:(

actually was either planning to use godot, or because fuck it we ball a simple """custom engine""", probably using godot because i've been using it for the last 3 years

actually remaking becuase the source code is bad and causes me pain, probably gonna use love2D or godot for the remake

(1 edit)

truly one of the games ever made

(1 edit)

maxie do be the real MVP

dude got the simon belmont walk :skull:


the idea of destroying enemies like that reminds me of something, but i can't remember (it was probably stealing in curse of darkness)

 it looks nice,


dunno if this is a bug but you can select things not-discovered in the crafting menu and you can only make 3 moves unless you reset

also you can actually craft without having the materials, it returns nothing and actually consumes them anyways if one of them is actually owned

weird i was able to do a really small double jump, then for some reason l couldn't 

intresing game, has a lot of potential to continue, for example adding multiple weapon types 

alas-like metroid while also expanding the map to make the server hidden deeper into the base or leaving it on the same place as always but blocking it with endgame gating,
also for some reason my screen turned red when killing the 2th terraria wall of flesh looking thing, it went away on fullscreen but kept existing on non-fullscreen until it randomly didn't happen anymore

the bug? in question

(2 edits)

just realized that was also the case in my mv14 entry

i forgot to mention in the credits that metamast actually was the one who made the initial map layout
EDIT: misread as being the first one where you go left

short and enjoyable, the movement feels nice (tough the acrobatics feel tacked on)

the jump sound sounds odd, and the sprites have character, using the tweens was definitly smart nd the map was intresting, i like the idea of the item progression being non-linear, altough the game dosen't explain that you have a small double jump and how to buy stuff and also the fact you can walljump


and the dialog system feels like you press the key once and it skips it all as if it were using is_key_pressed(), but then i figured out that isn't the case (i think?)

(1 edit)

i know about the arena, and it makes it impossible to finish the game because of some bugs, idk why but i got in contact with the jam's creator to try to get a fix up if possible, and the start room was inspired by this cave story video 


EDIT: the bug has been fixed

how do you even play, i can't get it to load past the titlescreen

i messaged you, im netflix on discord 

they probably forget to save the rating, it has happened to me sometimes

good game,


my problems are that the screen size is too small not letting me see most cultists and most of the time i get hit it feels like it's mostly fault of the screen (also probably have skill issues lol)

weapons aren't balanced (was already addressed)

and the camara smoothing makes the screen crunch worse

also could use some screen shake and feedback when an enemy is hit some sort of particle system/hit sound would suffice


overall it's a fun arcadey top down shooter that has a bit of a screen crunch issue

my biggest problem is that the window was too big, rendering the game unplayable on the laptop i'm using, luckily i had a second monitor connnected, idk much about game maker studio but when i'm making 2D games i always choose a resolution of 480x270 because it's easily scaled

amazing for a first jam and real unity project, this is mostly good


only real issues i had were the mushroom corpses being extremely easy to push and the circle colliders, great job

the idea was really intresting, but there are a few problems i have 


 the character dosen't flip when aiming backwards (looks way better and dosen't look weird when aiming backwards)


you can't die and shooting blood costs way too much


also idk if this is the intentional end but after killing the big bat i got stuck and idk if it's the ending or a genuine issue


also no real juice but it's a jam game so it's not really that much

(1 edit)

should of have put this on the description but


red sac shrines are guarded by top-tier ore and hurt you in exchange for more of that ore or a necesary material


yellow ones give you healing or buffs in exchange for items also you can't give your starter items because if you did that you wouldof been softlocked

this is incredibly polished and it feels very nice, the ending was unexpected because i actually managed to make it in time with 8-so seconds left

trying to do a combination of everything i could think of was fun

i was surprised when the plot twist happened, i tought it was gonna be like

"oops you're surronded and can't finish it also you died lol", the game is a bit short and i don't think there's any incentive to replay unless there's a secret somewhere

funny how the orb count is the same as the cookies eaten count

fun little arcade game, its nothing *too* exciting but it's a game jam so that dosen't matter


i don't know how but in my highest score run i got stopped by the air and the traps can spawn too close to you


and lastly the menu styling feels inconsistent it's full color then suddenly its B&W (also red for the blood) 


(not really a criticism but uploading a web build would bring more people to the game)

(1 edit)

the boxes are just easter eggs with jokes/commentary about stuff, shouldof Better put you needed to get on the top of the building before the box easter egg

i dunno why that happens, i change something, then it seems like it's gone but it's still happening, somehow


It works for me though and idk why it still keeps happening

fun concept


the only real bad thing that happened is that i got a choice wrong, then it teleported me to the center and it instakilled me, i'm installing this on my phone

fun game, the art style looks nice