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only gameplay issue is that it seems that you enter the jumping state by pressing instead of holding (aka if you just land you can't jump) could be solved by making that state be triggered by holding or an input buffer

// decrease jump buffer every frame
if (jumpPressed)jumpBuffer = jumpBufferTime;
if (OnFloor() and jumpBuffer > 0) jump();
 

also the buildings look kinda bad compared to the player

(1 edit) (+1)

Thank you for the feedback! I was running low on time (and sleep) towards the end so I forgot a lot of polish, thanks for pointing it out so I can fix it! As for the jump buffering I’m not sure the below code would  work exactly but it’s an excellent start that would’ve taken me a while to figure out, thanks again!

Also yeah the buildings suck I have no clue how to draw them :o