Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Guurf

131
Posts
18
Followers
8
Following
A member registered Jan 25, 2021 · View creator page →

Creator of

Recent community posts

(1 edit)

Thank you! Yeah i'm a sucker for nostalgia so i'm happy you picked up on the vibe and enjoyed it :)

Fun game! Becomes impossible a bit too far though. If there was a "quick fall" or slam option itwould balance the gameplay a bit better.

This game is incredibly well designed, everything is very intuitive and the mechanics all mesh really well together. The visuals are beautifully minimalist and consistent and the game 'loop' (haha) fits the theme perfectly. This 100% deserves 1st, Well done!

I like the minimalist visuals and the introduction of the shop was fun. I also agree with the guy below me, and I think having the initial speed of the snail be sliightly faster would mean the first lap isnt excruciating lol. (Also a snail trail would be funny) Good submission!

This is so sick. So far the best visualisation of speed ive seen. Simple gameplay loop but it works well, well done!

Very fun and I really like the combination of 3d and 2d. Maybe some sort of cooldown on the weapon would be good (I held shoot and W and was practically invincible :P)

Really enjoyable game! I think the different maggot types should look less similiar, and having to go back to the main menu after each upgrade was a little annoying. But everything else was great

I really like the visuals!

Cool concept!

Thank you so much!

thanks! Sadly I only had a few days to work on it do gameplay was a bit of an afterthought lol

Thank you so much!

Thanks!

Thank you! The main problem though was that the web versiom has pretty bad performance and sound issues :/

Thank you!

The visuals are really nice and the whole vibe is very funny. Took a bit to understand how to play but i enjoyed the different ways the game tries to psych you out. Good job! bro cant see

Thank you!

Thanks for playing! Yeah i'm aware of that bug and it'll be fixed for the next update.

Reminds me a lot of an old Nitrome game called Dino Run. This has great polish and juicy game feel and all the art is incredible. Goo job!

Really polished with good art and juicy sound effects. The gameplay loop is addicting and the whole thing feels like a finished product. Good work!

Thank you for your detailed comment! The SFX were made using bfxr and the music is from a pack i bought from Ovani Sound.

No the fish pathfind the closest route to the window, i thought it would be a bit funnier if they didnt go the safest way and you had to work around that.

Major slither.io vibes. And I love slither.io

Thanks! I always like hearing what other game developers have to say about my games as I try to put a lot of thought into the design, which the average gamer wouldn't initially take note of.

Thank you! And don't worry, the people at EARF are trying very hard to send a ship over to take you to your next planet...

You are so very welcome. I used to have the little prince read to me when I was younger and i'll be honest I completely forgot it existed, but somewhere in my subconscious must have reminded me of the concept. I'm glad my game impacted you so much, it really means a lot.

This idea is really original and this could easily be expanded into a full game. Great job!

I spawned 3000 bees. 10/10

Very peaceful and fun idle game but its quite funny just how fast it descends into chaos

Great game! The art art and music are really good. After seeing this was made on an engine for the Gameboy I can see why the control are a little janky, the gravity is a bit too high imo and in the tower some of the platforms can be passed through and others have full collision, make sure to make each type visually distinct. Other than that the game was really fun!

Very fun to get the hang of the movement and the power ups were a nice suprise and added more depth to the gameplay. (really hard tho lol)

This is honestly such a smart idea and a great execution. It was very fun figuring out what events made what effects on the tiles and then applying that knowlege in later runs. Make the world expand a little as you play and some way to increase the number of plays left and this could become a full game!

Really fun game! You nailed the satisfying feeling of picking up and moving items in Papers Please really well and all the interactions were funny and creative.

Thank you so much for the feedback! I'll fix both those issues in a future update for sure.

Really great art and overall vibe. I especially like how the hearts look lol

This was such a fun game. I loved the voice acting, the enemy models were all really good (especially the onion car) and the game was suprisingly difficult! I only lost because I somehow launched carrot into the air lmao. Good job!

The art style was really unique and consistent and I liked the world building a lot. If there were more units to spawn I would definitely play more!

The PSX art style was really nice and I liked how you used sound to indicate where the aliens were, I almost never saw them coming and had to whip around to get them behind me.

Really fun experience! It had good game feel and the lasers felt juicy. I liked the negative effects too.

Honestly this game made me tear up with laughter idk why. After the first minigame I guessed what the other two would be and to be exactly right was really funny to me. Plus that ending was magnificent