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Fungal Shift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #19 | 3.104 | 3.400 |
Presentation | #37 | 3.104 | 3.400 |
Overall | #52 | 2.647 | 2.900 |
Concept | #60 | 2.373 | 2.600 |
Use of the Limitation | #69 | 2.008 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot
Use of the limitation
Roguelite Elements
Cookies eaten
1
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Comments
This game was pretty fun, but I think it shines in the visuals and presentation in my opinion, like the leaves, player walking animation, and the HUD! It took me awhile to realize the mushroom in the bottom-right corner was animated based on the player taking damage and being defeated, which is a nice detail!
I think sound would be greatly appreciated, even if it’s just a shoot and enemy hit sound. Also, I think it would be better if enemies didn’t all spawn from 1 side, but instead multiple sides, as well as only spawning in the darkest green area, as later rounds can have them spawn on the player which seems unfair and the only reason why I died.
Overall, great job!
Sloppy character control feels great with the big waves mechanic. Would have like some sort of scoring or wave counter. I enjoyed it!
The art is really nice and I LOVE the walk animation :))
ice skates saves the game best upgrade out of the two ;P